view plugins/statenotify.c @ 8378:2b68c423357e

[gaim-migrate @ 9105] " For people and systems which have libzephyr installed (e.g Debian), this will allow the zephyr plugin to optionally be linked against it, instead of building and linking in the libzephyr that comes with gaim. Why? 1) A gaim binary package can be compiled against a locally installed libzephyr.a, and use either unkerberized or kerberized zephyr depending on which version of the zephyr shared libraries is installed. 2) It reduces the build speed and size of the zephyr plugin (on Debian x86, from 6.5 MB to ~ 300 kb) Also, I added a zephyr icon (a blue Z), that's similar to the icons used by Windows and MacOS zephyr clients at MIT." --Arun A Tharuvai someone will have to tell me how to fix the win32 makefiles, and i'm not sure he patched enough to get his icon to be actually used. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 01 Mar 2004 18:08:42 +0000
parents 083d1e4a9c78
children d7b8eb1f0a18
line wrap: on
line source

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_get_buddy_alias(buddy);

	g_snprintf(buf, sizeof(buf), message, who);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer idle."));
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)