view pixmaps/tb_drag_arrow_left.xpm @ 12903:2bb4dc533a31

[gaim-migrate @ 15256] redpen686 posted modified sounds to gaim-devel: "The tones were sampled at 44.1 KHz (with a range of up to 22.05 KHz), which is fine, but since the tones are only up to ~3 to 4 KHz, a lot of space could be saved by downsampling. I went to 11,025 Hz, since it is already enough for these frequencies, and it's also the lowest common denominator for soundcards (rather than 8 or 16 KHz, for example). The 'alert' sound needed a lowpass filter, but only because of the high-pitched attack, which people won't notice anyway. All are still 16-bit, and in stereo (except for the 'alert' sound, which didn't need it), and so should sound virtually identical." These are significantly smaller files and I didn't notice a difference in the sound (of course, my speakers suck). They're also louder, which is good. I'm committing these so people can try them out. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 17 Jan 2006 02:49:32 +0000
parents 87e95b8ce60b
children
line wrap: on
line source

/* XPM */
static char * tb_drag_arrow_left_xpm[] = {
"16 13 13 1",
" 	c None",
".	c #B80000",
"+	c #E40E0E",
"@	c #D23333",
"#	c #E54545",
"$	c #F05757",
"%	c #E56A6A",
"&	c #E87676",
"*	c #F02F2F",
"=	c #E78383",
"-	c #ED9191",
";	c #E79F9F",
">	c #EDAFAF",
"      .         ",
"     .+         ",
"    .@+         ",
"   .##+         ",
"  .$$$+.........",
" .%%%%%%%%%%%%%+",
".&&&&&&&&&&&&&&+",
" *=============+",
"  *---*********+",
"   *;;+         ",
"    *>+         ",
"     *+         ",
"      +         "};