Mercurial > pidgin.yaz
view src/stun.h @ 12903:2bb4dc533a31
[gaim-migrate @ 15256]
redpen686 posted modified sounds to gaim-devel:
"The tones were sampled at 44.1 KHz (with a range of up to 22.05 KHz),
which is fine, but since the tones are only up to ~3 to 4 KHz, a lot of
space could be saved by downsampling.
I went to 11,025 Hz, since it is already enough for these frequencies,
and it's also the lowest common denominator for soundcards (rather than
8 or 16 KHz, for example).
The 'alert' sound needed a lowpass filter, but only because of the
high-pitched attack, which people won't notice anyway.
All are still 16-bit, and in stereo (except for the 'alert' sound, which
didn't need it), and so should sound virtually identical."
These are significantly smaller files and I didn't notice a difference in
the sound (of course, my speakers suck). They're also louder, which is good.
I'm committing these so people can try them out.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 17 Jan 2006 02:49:32 +0000 |
parents | 6ef1cdc26b40 |
children |
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/** * @file stun.h STUN API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_STUN_H_ #define _GAIM_STUN_H_ /**************************************************************************/ /** @name STUN API */ /**************************************************************************/ /*@{*/ typedef struct _GaimStunNatDiscovery GaimStunNatDiscovery; typedef enum { GAIM_STUN_STATUS_UNDISCOVERED = -1, GAIM_STUN_STATUS_UNKNOWN, /* no STUN server reachable */ GAIM_STUN_STATUS_DISCOVERING, GAIM_STUN_STATUS_DISCOVERED } GaimStunStatus; typedef enum { GAIM_STUN_NAT_TYPE_PUBLIC_IP, GAIM_STUN_NAT_TYPE_UNKNOWN_NAT, GAIM_STUN_NAT_TYPE_FULL_CONE, GAIM_STUN_NAT_TYPE_RESTRICTED_CONE, GAIM_STUN_NAT_TYPE_PORT_RESTRICTED_CONE, GAIM_STUN_NAT_TYPE_SYMMETRIC } GaimStunNatType; struct _GaimStunNatDiscovery { GaimStunStatus status; GaimStunNatType type; char publicip[16]; char *servername; time_t lookup_time; }; typedef void (*StunCallback) (GaimStunNatDiscovery *); /** * Starts a NAT discovery. It returns a GaimStunNatDiscovery if the discovery * is already done. Otherwise the callback is called when the discovery is over * and NULL is returned. * * @param cb The callback to call when the STUN discovery is finished if the * discovery would block. If the discovery is done, this is NOT * called. * * @return a GaimStunNatDiscovery which includes the public IP and the type * of NAT or NULL is discovery would block */ GaimStunNatDiscovery *gaim_stun_discover(StunCallback cb); void gaim_stun_init(void); /*@}*/ #endif /* _GAIM_STUN_H_ */