view src/imgstore.c @ 11084:2c21bffa8200

[gaim-migrate @ 13103] OSCAR file transfers now work for users behind the same NAT. This should be useful to users of corporate and campus networks. Users of AIM and ICQ 5.02 and newer will see the benefits of this change. Gaim will now try the IP address that the AOL servers see for the sender for 15 seconds (the verified IP), then try the IP address that the sender sees for itself (client IP). The file transfer times out if that fails after an additional 15 seconds. Also, a few more status messages regarding the file transfer are now sent to the conversation window. committer: Tailor Script <tailor@pidgin.im>
author Jonathan Clark <ardentlygnarly>
date Mon, 11 Jul 2005 02:19:13 +0000
parents 4ff4c34b7500
children 8bda65b88e49
line wrap: on
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/**
 * @file imgstore.h IM Image Store API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
*/

#include <glib.h>
#include <debug.h>
#include <imgstore.h>

static GSList *imgstore = NULL;
static int nextid = 0;

/**
 * Stored image
 *
 * Represents a single IM image awaiting display and/or transmission.
 * Now that this type is basicly private too, these two structs could
 * probably be combined.
 */
struct _GaimStoredImage
{
	char *data;		/**< The image data.		*/
	size_t size;		/**< The image data's size.	*/
	char *filename;		/**< The filename (for the UI)	*/
};

typedef struct
{
	int id;
	int refcount;
	GaimStoredImage *img;
} GaimStoredImagePriv;

/* private functions */

static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) {
	GSList *tmp = imgstore;
	GaimStoredImagePriv *priv = NULL;

	g_return_val_if_fail(id > 0, NULL);

	while (tmp && !priv) {
		GaimStoredImagePriv *tmp_priv = tmp->data;

		if (tmp_priv->id == id)
			priv = tmp_priv;

		tmp = tmp->next;
	}

	if (!priv)
		gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id);

	return priv;
}

static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) {
	GaimStoredImage *img = NULL;

	g_return_if_fail(priv != NULL);

	img = priv->img;
	if (img) {
		if (img->data)
			g_free(img->data);
		if (img->filename)
			g_free(img->filename);
		g_free(img);
	}

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id);

	g_free(priv);

	imgstore = g_slist_remove(imgstore, priv);
}

/* public functions */

int gaim_imgstore_add(const void *data, size_t size, const char *filename) {
	GaimStoredImagePriv *priv;
	GaimStoredImage *img;

	g_return_val_if_fail(data != NULL, 0);
	g_return_val_if_fail(size > 0, 0);

	img = g_new0(GaimStoredImage, 1);
	img->data = g_memdup(data, size);
	img->size = size;
	img->filename = g_strdup(filename);

	priv = g_new0(GaimStoredImagePriv, 1);
	priv->id = ++nextid;
	priv->refcount = 1;
	priv->img = img;

	imgstore = g_slist_append(imgstore, priv);
	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id);

	return priv->id;
}

GaimStoredImage *gaim_imgstore_get(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_val_if_fail(priv != NULL, NULL);

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id);

	return priv->img;
}

gpointer gaim_imgstore_get_data(GaimStoredImage *i) {
	return i->data;
}

size_t gaim_imgstore_get_size(GaimStoredImage *i) {
	return i->size;
}

const char *gaim_imgstore_get_filename(GaimStoredImage *i) {
	return i->filename;
}

void gaim_imgstore_ref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);

	(priv->refcount)++;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount);
}

void gaim_imgstore_unref(int id) {
	GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id);

	g_return_if_fail(priv != NULL);
	g_return_if_fail(priv->refcount > 0);

	(priv->refcount)--;

	gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount);

	if (priv->refcount == 0)
		gaim_imgstore_free_priv(priv);
}