view src/win32/wspell.h @ 5411:2c4188300aba

[gaim-migrate @ 5787] This fixes an i18n thing, I think. I changed some stuff in oscar.c to use _() instead of calling gettext directly. That's ok, right? I like the macro better. I also fixed a compile warning or two. If that function declaration isn't supposed to be there, feel free to move it, or remove it, or lemme know and I'll do it. Viva 0.63! committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 17 May 2003 05:41:18 +0000
parents 0fe2ffdb7906
children 9657e243d001
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/*
 *  wspell.h
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: March, 2003
 *  Description: Windows Gaim gtkspell interface.
 */
#ifndef _WSPELL_H_
#define _WSPELL_H_
#include <gtkspell/gtkspell.h>

extern void wgaim_gtkspell_init();

extern GtkSpell* (*wgaim_gtkspell_new_attach)(GtkTextView*, const gchar*, GError**);
#define gtkspell_new_attach( view, lang, error ) \
wgaim_gtkspell_new_attach( ## view ##, ## lang ##, ## error ## )

extern GtkSpell* (*wgaim_gtkspell_get_from_text_view)(GtkTextView*);
#define gtkspell_get_from_text_view( view ) \
wgaim_gtkspell_get_from_text_view( ## view ## )

extern void (*wgaim_gtkspell_detach)(GtkSpell*);
#define gtkspell_detach( spell ) \
wgaim_gtkspell_detach( ## spell ## )

extern gboolean (*wgaim_gtkspell_set_language)(GtkSpell*,	const gchar*, GError**);
#define gtkspell_set_language( spell, lang, error ) \
wgaim_gtkspell_set_language( ## spell ##, ## lang ##, ## error ## )

extern void (*wgaim_gtkspell_recheck_all)(GtkSpell*);
#define gtkspell_recheck_all( spell ) \
wgaim_gtkspell_recheck_all( ## spell ## )

#endif /* _WSPELL_H_ */