Mercurial > pidgin.yaz
view libpurple/sound.h @ 29818:2c95b7c57ebb
Fix up the X-Status code in many ways:
* Clean up the descriptions to be consistently of the form, "I am _____."
* Properly mark the descriptions for translation.
* Utilize the files from small smiley theme as much as possible. Through
a Makefile rule, they will be copied from emotes/small/16/ to
emblems/16 at build time and then installed as usual. This is slightly
hackish, but ensures that our icons are consistent and saves manual
copying work and duplication of source files in the repository.
+ As part of this, mobile.png was moved to emotes/small/16, as it is
needed in both places.
* Call these things "Custom Status Icon"s (adding "Status") in the UI.
* Add icqmood0 = shopping, based on testing with ICQ6. Thanks John!!!
* Change the xstatus_crap icon to xstatus_typing to match ICQ 6. The other
typing icon was left alone, except that the name was set to NULL so we
wouldn't get duplicates in the list.
* Change the xstatus_iron (Pro7 TV icon) to xstatus_suit, using the 'person
wearing a suit' icon from N3fr0n to match ICQ6. I named this icon,
somewhat arbitrarily, "At the office".
* The PDA icon is now the same as the hiptop, but hopefully that won't cause
any confusion. Also, the custom icon is now higher priority than the
hiptop icon.
* The music icon is the ("tune") emblem, not the emoticon. This seems more
consistent, given that we're talking about buddy list emblems.
* The "Googling" icon has been renamed to "Searching the web" to avoid the
trademark.
* The "zzz" icon is now an icon for smoking, which seems to fit with the
official client's icon as posted in #4508. Other clients may show a
marijuana leaf. Oh well.
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 16 Nov 2008 08:39:34 +0000 |
parents | 855ae4ef2da3 |
children | 22b8a92fb5ee |
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/** * @file sound.h Sound API * @ingroup core * @see @ref sound-signals */ /* purple * * Purple is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA */ #ifndef _PURPLE_SOUND_H_ #define _PURPLE_SOUND_H_ #include "account.h" /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _PurpleSoundEventID { PURPLE_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ PURPLE_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ PURPLE_SOUND_RECEIVE, /**< Receive an IM. */ PURPLE_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ PURPLE_SOUND_SEND, /**< Send an IM. */ PURPLE_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ PURPLE_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ PURPLE_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ PURPLE_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ PURPLE_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ PURPLE_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ PURPLE_NUM_SOUNDS /**< Total number of sounds. */ } PurpleSoundEventID; /** Operations used by the core to request that particular sound files, or the * sound associated with a particular event, should be played. */ typedef struct _PurpleSoundUiOps { void (*init)(void); void (*uninit)(void); void (*play_file)(const char *filename); void (*play_event)(PurpleSoundEventID event); void (*_purple_reserved1)(void); void (*_purple_reserved2)(void); void (*_purple_reserved3)(void); void (*_purple_reserved4)(void); } PurpleSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Plays the specified sound file. * * @param filename The file to play. * @param account The account that this sound is associated with, or * NULL if the sound is not associated with any specific * account. This is needed for the "sounds while away?" * preference to work correctly. */ void purple_sound_play_file(const char *filename, const PurpleAccount *account); /** * Plays the sound associated with the specified event. * * @param event The event. * @param account The account that this sound is associated with, or * NULL if the sound is not associated with any specific * account. This is needed for the "sounds while away?" * preference to work correctly. */ void purple_sound_play_event(PurpleSoundEventID event, const PurpleAccount *account); /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void purple_sound_set_ui_ops(PurpleSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ PurpleSoundUiOps *purple_sound_get_ui_ops(void); /** * Initializes the sound subsystem */ void purple_sound_init(void); /** * Shuts down the sound subsystem */ void purple_sound_uninit(void); /** * Returns the sound subsystem handle. * * @return The sound subsystem handle. */ void *purple_sounds_get_handle(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _PURPLE_SOUND_H_ */