view console/libgnt/gntcolors.h @ 14059:2d1b41e3cf0d

[gaim-migrate @ 16674] Add a way to change some preferences (the preferences for the conversations do not do anything yet). I used the request-api for this, which I think is cool. But too many preferences will make the dialog long, which may not fit in the screen. It looks alright for now though. You can pop the dialog up with "/prefs" command in a converastion. And some other minor fixes. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Wed, 09 Aug 2006 03:41:45 +0000
parents 06f75fb84a78
children bb38f32ab6aa
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#ifndef GNT_COLORS_H
#define GNT_COLORS_H

#include <glib.h>

typedef enum
{
	GNT_COLOR_NORMAL = 1,
	GNT_COLOR_HIGHLIGHT,		/* eg. when a button is selected */
	GNT_COLOR_DISABLED,		/* eg. when a button is disabled */
	GNT_COLOR_HIGHLIGHT_D,	/* eg. when a button is selected, but some other window is in focus */
	GNT_COLOR_TEXT_NORMAL,
	GNT_COLOR_TEXT_INACTIVE,	/* when the entry is out of focus */
	GNT_COLOR_MNEMONIC,
	GNT_COLOR_MNEMONIC_D,
	GNT_COLOR_SHADOW,
	GNT_COLOR_TITLE,
	GNT_COLOR_TITLE_D,
	GNT_COLORS
} GntColorType;

enum
{
	GNT_COLOR_BLACK = 0,
	GNT_COLOR_RED,
	GNT_COLOR_GREEN,
	GNT_COLOR_BLUE,
	GNT_COLOR_WHITE,
	GNT_COLOR_GRAY,
	GNT_COLOR_DARK_GRAY,
	GNT_TOTAL_COLORS
};

/* populate some default colors */
void gnt_init_colors();

void gnt_uninit_colors();

void gnt_colors_parse(GKeyFile *kfile);

void gnt_color_pairs_parse(GKeyFile *kfile);

#endif