view doc/sound-signals.dox @ 13955:2d6f7ac4b6f2

[gaim-migrate @ 16503] Get rid of an assertion failure when trying to load our D-BUS example plugin if the D-BUS subsystem is not initialized for whatever reason. Not only that, the plugin gracefully fails to load and prints an error message. These error messages could be improved. If you're familiar with how D-BUS works then go for it. Also, do we need to be uninitializing any of the D-BUS stuff? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 17 Jul 2006 05:50:28 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et