Mercurial > pidgin.yaz
view src/protocols/msn/slpmsg.h @ 10345:2e01c503aa4f
[gaim-migrate @ 11556]
Patch 1078151 from Felipe Contreras to fix some more MSN bugs:
"User Dislpay messages, and other less used, did not set
an slpcall, so the callback that should not be called,
was called (in some very special cases)."
...
"Here it goes the real real one, as far as I can tell.
Cleaning + organizing + documentation + hard bug fix = big
patch." -- Felipe Contreras
I also fixed drag-and-drop to conversation window file transfers (which
I had broken when I fixed some other dnd thing), made the debug output
of the autoreconnect plugin more useful, and stopped the message
notification plugin notifying you for messages sent by ignored users.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sat, 11 Dec 2004 20:01:58 +0000 |
parents | ab6636c5a136 |
children | 93663df88ec4 |
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/** * @file slpmsg.h SLP Message functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MSN_SLPMSG_H_ #define _MSN_SLPMSG_H_ typedef struct _MsnSlpMessage MsnSlpMessage; #include "slpsession.h" #include "slpcall.h" #include "slplink.h" #include "session.h" #include "msg.h" #include "slp.h" /** * A SLP Message This contains everything that we will need to send a SLP * Message even if has to be sent in several parts. */ struct _MsnSlpMessage { MsnSlpSession *slpsession; MsnSlpCall *slpcall; /**< The slpcall to which this slp message belongs (if applicable). */ MsnSlpLink *slplink; /**< The slplink through which this slp message is being sent. */ MsnSession *session; long session_id; long id; long ack_id; long ack_sub_id; long long ack_size; long app_id; gboolean sip; /**< A flag that states if this is a SIP slp message. */ int ref_count; /**< The reference count. */ long flags; FILE *fp; char *buffer; long long offset; long long size; GList *msgs; /**< The real messages. */ #if 1 MsnMessage *msg; /**< The temporary real message that will be sent. */ #endif #ifdef MSN_DEBUG_SLP char *info; gboolean text_body; #endif }; /** * Creates a new slp message * * @param slplink The slplink through which this slp message will be sent. * @return The created slp message. */ MsnSlpMessage *msn_slpmsg_new(MsnSlpLink *slplink); /** * Destroys a slp message * * @param slpmsg The slp message to destory. */ void msn_slpmsg_destroy(MsnSlpMessage *slpmsg); void msn_slpmsg_set_body(MsnSlpMessage *slpmsg, const char *body, long long size); void msn_slpmsg_open_file(MsnSlpMessage *slpmsg, const char *file_name); MsnSlpMessage * msn_slpmsg_sip_new(MsnSlpCall *slpcall, int cseq, const char *header, const char *branch, const char *content_type, const char *content); #ifdef MSN_DEBUG_SLP const void msn_slpmsg_show(MsnMessage *msg); #endif #endif /* _MSN_SLPMSG_H_ */