Mercurial > pidgin.yaz
view src/protocols/msn/state.c @ 19772:2e078c892e0b
[gaim-migrate @ 17003]
add the PSM processing
need to store the PSM info to XML.
Thanks for Chris <ukdrizzle@yahoo.co.uk> 's code!
committed by MaYuan<mayuan2006@gmail.com>
committer: Ethan Blanton <elb@pidgin.im>
author | Ma Yuan <mayuan2006@gmail.com> |
---|---|
date | Wed, 23 Aug 2006 15:07:17 +0000 |
parents | 3a15b4e5c336 |
children | bf8fb36097ee |
line wrap: on
line source
/** * @file state.c State functions and definitions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "state.h" static const char *away_text[] = { N_("Available"), N_("Available"), N_("Busy"), N_("Idle"), N_("Be Right Back"), N_("Away From Computer"), N_("On The Phone"), N_("Out To Lunch"), N_("Available"), N_("Available") }; /* Local Function Prototype*/ char * msn_build_psm(char * psmstr,char *mediastr,char * guidstr); /* * WLM media PSM info build prcedure * * Result can like: * <CurrentMedia>\0Music\01\0{0} - {1}\0 Song Title\0Song Artist\0Song Album\0\0</CurrentMedia>\ * <CurrentMedia>\0Games\01\0Playing {0}\0Game Name\0</CurrentMedia>\ * <CurrentMedia>\0Office\01\0Office Message\0Office App Name\0</CurrentMedia>" */ char * msn_build_psm(char * psmstr,char *mediastr,char * guidstr) { xmlnode *dataNode,*psmNode,*mediaNode,*guidNode; char *result; int length; dataNode = xmlnode_new("Data"); psmNode = xmlnode_new("PSM"); if(psmstr != NULL){ xmlnode_insert_data(psmNode,psmstr,strlen(psmstr)); } xmlnode_insert_child(dataNode,psmNode); mediaNode = xmlnode_new("CurrentMedia"); if(mediastr != NULL){ xmlnode_insert_data(psmNode,mediastr,strlen(mediastr)); } xmlnode_insert_child(dataNode,mediaNode); guidNode = xmlnode_new("MachineGuid"); if(guidstr != NULL){ xmlnode_insert_data(guidNode,guidstr,strlen(guidstr)); } xmlnode_insert_child(dataNode,guidNode); result = xmlnode_to_str(dataNode,&length); return result; } /*get the PSM info from the XML string*/ const char * msn_get_psm(char *xml_str,gsize len) { xmlnode *payloadNode, *psmNode; char *psm_str,*psm; payloadNode = xmlnode_from_str(xml_str, len); if (!payloadNode){ gaim_debug_error("MaYuan","PSM XML parse Error!\n"); return NULL; } psmNode = xmlnode_get_child(payloadNode, "PSM"); if (!psmNode){ gaim_debug_info("Ma Yuan","No PSM status Node"); g_free(payloadNode); return NULL; } psm_str = xmlnode_get_data(psmNode); gaim_debug_info("Ma Yuan","got PSM {%s}\n", psm_str); psm = g_strdup(psm_str); g_free(psmNode); g_free(payloadNode); return psm; } void msn_set_psm(MsnSession *session) { MsnCmdProc *cmdproc; MsnTransaction *trans; char *payload; cmdproc = session->notification->cmdproc; /*prepare PSM info*/ if(session->psm){ g_free(session->psm); } session ->psm = g_strdup(msn_build_psm("Hello",NULL,NULL)); payload = session->psm; gaim_debug_info("MaYuan","UUX{%s}\n",payload); trans = msn_transaction_new(cmdproc, "UUX","%d",strlen(payload)); msn_transaction_set_payload(trans, payload, strlen(payload)); msn_cmdproc_send_trans(cmdproc, trans); } void msn_change_status(MsnSession *session) { GaimAccount *account = session->account; MsnCmdProc *cmdproc; MsnUser *user; MsnObject *msnobj; const char *state_text; g_return_if_fail(session != NULL); g_return_if_fail(session->notification != NULL); cmdproc = session->notification->cmdproc; user = session->user; state_text = msn_state_get_text(msn_state_from_account(account)); /* If we're not logged in yet, don't send the status to the server, * it will be sent when login completes */ if (!session->logged_in) return; msnobj = msn_user_get_object(user); if (msnobj == NULL){ msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text, MSN_CLIENT_ID); }else{ char *msnobj_str; msnobj_str = msn_object_to_string(msnobj); msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text, MSN_CLIENT_ID, gaim_url_encode(msnobj_str)); g_free(msnobj_str); } } const char * msn_away_get_text(MsnAwayType type) { g_return_val_if_fail(type <= MSN_HIDDEN, NULL); return _(away_text[type]); } const char * msn_state_get_text(MsnAwayType state) { static char *status_text[] = { "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" }; return status_text[state]; } MsnAwayType msn_state_from_account(GaimAccount *account) { MsnAwayType msnstatus; GaimPresence *presence; GaimStatus *status; const char *status_id; presence = gaim_account_get_presence(account); status = gaim_presence_get_active_status(presence); status_id = gaim_status_get_id(status); if (!strcmp(status_id, "away")) msnstatus = MSN_AWAY; else if (!strcmp(status_id, "brb")) msnstatus = MSN_BRB; else if (!strcmp(status_id, "busy")) msnstatus = MSN_BUSY; else if (!strcmp(status_id, "phone")) msnstatus = MSN_PHONE; else if (!strcmp(status_id, "lunch")) msnstatus = MSN_LUNCH; else if (!strcmp(status_id, "invisible")) msnstatus = MSN_HIDDEN; else msnstatus = MSN_ONLINE; if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence)) msnstatus = MSN_IDLE; return msnstatus; }