view gaim.desktop @ 5124:2e78141ec1b5

[gaim-migrate @ 5487] The change to gaim-remote.c let me compile again. This fixes the proxy problems with AIM and ICQ. Tha Problem: AIM and ICQ accounts would get signed off when receiving large chunks of data that spanned multiple TCP packets. For people with big buddy lists, this meant you would get kicked offline as soon as you signed on (because you buddy list would have to be sent in more than one TCP packet), for other people, you would get kicked offline when receiving someone's buddy icon. The Solution: I checked out about 20 CVS from different times and narrowed the commit to between February 23rd and 27th. I then looked at the commit log for src/protocols/oscar/conn.c between those days and looked for something that might cause problems, and reverted it. The Culprit: Herman's commit on February 25, 2003. It fixed some initite lizooping when connecting to oscar accounts in Windows. http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/gaim/gaim/src/protocols/oscar/conn.c.diff?r1=1.17&r2=1.18 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Apr 2003 22:19:43 +0000
parents 788f78343113
children 282887c9e3dc
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[Desktop Entry]
Encoding=UTF-8
Name=Gaim
Comment=Multi-protocol Instant Messaging Client
Comment[es]=Cliente de mensajería instantánea multiprotocolo
Comment[fr]=Client de messagerie instantanée multiprotocole
Comment[de]=Multi-Protokoll Instant Messenger Client
Comment[ko]=멀티 프로토콜 인스턴트 메시징 클라이언트
Exec=gaim
Icon=gaim.png
Terminal=false
Type=Application
Categories=Application;Network;