view src/gaim-socket.h @ 5124:2e78141ec1b5

[gaim-migrate @ 5487] The change to gaim-remote.c let me compile again. This fixes the proxy problems with AIM and ICQ. Tha Problem: AIM and ICQ accounts would get signed off when receiving large chunks of data that spanned multiple TCP packets. For people with big buddy lists, this meant you would get kicked offline as soon as you signed on (because you buddy list would have to be sent in more than one TCP packet), for other people, you would get kicked offline when receiving someone's buddy icon. The Solution: I checked out about 20 CVS from different times and narrowed the commit to between February 23rd and 27th. I then looked at the commit log for src/protocols/oscar/conn.c between those days and looked for something that might cause problems, and reverted it. The Culprit: Herman's commit on February 25, 2003. It fixed some initite lizooping when connecting to oscar accounts in Windows. http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/gaim/gaim/src/protocols/oscar/conn.c.diff?r1=1.17&r2=1.18 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Apr 2003 22:19:43 +0000
parents 3da42b64304e
children fa6395637e2c
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/*
 * gaim-remote
 *
 * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIM_SOCKET_H_
#define _GAIM_SOCKET_H_

struct gaim_cui_packet {
	guchar type;
	guchar subtype;
	guint32 length;
	char *data;
};


void cui_send_packet (int fd, struct gaim_cui_packet *p);
gint gaim_connect_to_session(gint session);
gboolean gaim_session_exists(int sess);

struct gaim_cui_packet *cui_packet_new(guchar type, guchar subtype);
void cui_packet_free(struct gaim_cui_packet *p);
void cui_packet_append_string(struct gaim_cui_packet *p, char *str);
void cui_packet_append_char(struct gaim_cui_packet *p, char c);
void cui_packet_append_raw(struct gaim_cui_packet *p, char *str, int len);


#endif /* _GAIM_SOCKET_H_ */