view src/multi.h @ 5124:2e78141ec1b5

[gaim-migrate @ 5487] The change to gaim-remote.c let me compile again. This fixes the proxy problems with AIM and ICQ. Tha Problem: AIM and ICQ accounts would get signed off when receiving large chunks of data that spanned multiple TCP packets. For people with big buddy lists, this meant you would get kicked offline as soon as you signed on (because you buddy list would have to be sent in more than one TCP packet), for other people, you would get kicked offline when receiving someone's buddy icon. The Solution: I checked out about 20 CVS from different times and narrowed the commit to between February 23rd and 27th. I then looked at the commit log for src/protocols/oscar/conn.c between those days and looked for something that might cause problems, and reverted it. The Culprit: Herman's commit on February 25, 2003. It fixed some initite lizooping when connecting to oscar accounts in Windows. http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/gaim/gaim/src/protocols/oscar/conn.c.diff?r1=1.17&r2=1.18 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Apr 2003 22:19:43 +0000
parents 54cd43869333
children 381da05cb5ed
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct gaim_account *account;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;

	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t login_time_official;
	time_t lastsent;
	int is_idle;

	char *away;		/* set by protos, is NULL when not away, or set *
				 * to "" or a custom message when away */
	char *away_state;	/* updated by serv_set_away, keeps the last set *
				 * away type */
	int is_auto_away;	/* used by idle.c */

	int evil;		/* warning level for AIM (why is this here?) */
	gboolean wants_to_die;	/* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001
/* set this flag on a gc if you want serv_got_im to autoreply when away */
#define OPT_CONN_AUTO_RESP	0x00000002

struct proto_user_split {
	char sep;
	char *label;
	char *def;
};

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_actions_menu {
	char *label;
	void (*callback)(struct gaim_connection *);
	struct gaim_connection *gc;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

/* number of accounts that are currently in the process of connecting */
extern int connecting_count;

struct gaim_account *gaim_account_new(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct gaim_account *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);
void hide_login_progress_notice(struct gaim_connection *, char *);
void hide_login_progress_error(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */