view src/sound.h @ 5124:2e78141ec1b5

[gaim-migrate @ 5487] The change to gaim-remote.c let me compile again. This fixes the proxy problems with AIM and ICQ. Tha Problem: AIM and ICQ accounts would get signed off when receiving large chunks of data that spanned multiple TCP packets. For people with big buddy lists, this meant you would get kicked offline as soon as you signed on (because you buddy list would have to be sent in more than one TCP packet), for other people, you would get kicked offline when receiving someone's buddy icon. The Solution: I checked out about 20 CVS from different times and narrowed the commit to between February 23rd and 27th. I then looked at the commit log for src/protocols/oscar/conn.c between those days and looked for something that might cause problems, and reverted it. The Culprit: Herman's commit on February 25, 2003. It fixed some initite lizooping when connecting to oscar accounts in Windows. http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/gaim/gaim/src/protocols/oscar/conn.c.diff?r1=1.17&r2=1.18 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Apr 2003 22:19:43 +0000
parents 4691c5936c01
children 7a64114641c3
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/**
 * @file sound.h Sound API
 *
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of conversation.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */
} GaimSoundEventID;

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Lets the sound subsystem know when the sound output method has changed.
 */
void gaim_sound_change_output_method();

/**
 * Properly shuts down the sound system.
 */
void gaim_sound_quit();

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/**
 * Mutes or un-mutes sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_mute(gboolean mute);

/**
 * Gets mute state for sounds.
 *
 * @return The mute state.
 */
gboolean gaim_sound_get_mute();

/**
 * Mutes or un-mutes login sounds.
 *
 * @param mute The mute state.
 */
void gaim_sound_set_login_mute(gboolean mute);

/**
 * Set sound file for an event.
 *
 * @param event The event.
 * @param filename The sound file.
 */
void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);

/** Get sound file for an event.
 *
 * @param event The event.
 * @return The filename if set, otherwise @c NULL.
 */
char *gaim_sound_get_event_file(GaimSoundEventID event);

/**
 * Get the prefs option for an event.
 *
 * @param event The event.
 * @return The option.
 */
guint gaim_sound_get_event_option(GaimSoundEventID event);

/**
 * Get the label for an event.
 *
 * @param event The event.
 * @return The label.
 */
char *gaim_sound_get_event_label(GaimSoundEventID event);

/**
 * Set sound command for command mode.
 *
 * @param cmd The command.
 */
void gaim_sound_set_command(const char *cmd);

/**
 * Get sound command for command mode.
 *
 * @return The command if set, otherwise @c NULL.
 */
char *gaim_sound_get_command();

/*@}*/

#endif /* _GAIM_SOUND_H_ */