view libgaim/win32/targets.mak @ 14618:2f0b4d0de5bb

[gaim-migrate @ 17346] Fix the argument GaimValue types in a handful of signal registrations. These being wrong didn't matter to things that knew/guessed what their arguments were (i.e. C functions) but did matter to things that needed to trust the GaimValue type information for the types (i.e plugin loaders). I'm pretty sure I got this all right, it matches the docs at least. I still think there are a couple problems (namely the *-timestamp functions returning a GAIM_TYPE_POINTER instead of a GAIM_TYPE_STRING) but these were much more obvious. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 25 Sep 2006 06:01:12 +0000
parents 841ce6b110a8
children
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#
# targets.mak
#
# This file should be included at the end of all Makefile.mingw
# files for better handling of cross directory dependencies
#

$(GAIM_CONFIG_H): $(GAIM_TOP)/config.h.mingw
	cp $(GAIM_TOP)/config.h.mingw $(GAIM_CONFIG_H)

$(GAIM_LIBGAIM_DLL) $(GAIM_LIBGAIM_DLL).a:
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) libgaim.dll

$(GAIM_LIBGAIM_PERL_DLL) $(GAIM_LIBGAIM_PERL_DLL).a:
	$(MAKE) -C $(GAIM_LIB_PERL_TOP) -f $(GAIM_WIN32_MAKEFILE) perl.dll

$(GAIM_GTKGAIM_DLL) $(GAIM_GTKGAIM_DLL).a:
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gtkgaim.dll

$(GAIM_IDLETRACK_DLL) $(GAIM_IDLETRACK_DLL).a:
	$(MAKE) -C $(GAIM_GTK_IDLETRACK_TOP) -f $(GAIM_WIN32_MAKEFILE) idletrack.dll

$(GAIM_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim.exe

$(GAIM_PORTABLE_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) gaim-portable.exe

# Installation Directories
$(GAIM_INSTALL_DIR):
	mkdir -p $(GAIM_INSTALL_DIR)

$(GAIM_INSTALL_PERLMOD_DIR):
	mkdir -p $(GAIM_INSTALL_PERLMOD_DIR)

$(GAIM_INSTALL_PLUGINS_DIR):
	mkdir -p $(GAIM_INSTALL_PLUGINS_DIR)

$(GAIM_INSTALL_PO_DIR):
	mkdir -p $(GAIM_INSTALL_PO_DIR)