view PROGRAMMING_NOTES @ 7667:30593bf56e71

[gaim-migrate @ 8311] (23:56:25) shx: LSchiere: there's something wrong in my patch (23:56:34) Luke: okay (23:56:38) Luke: what's that (23:57:45) shx: I forgot to add a '0' a the end of a string (23:57:56) shx: in the gaim_mime_decode_field funcition (23:59:35) Luke: where in that? (00:00:16) shx: at the end, just before this (00:00:18) shx: if (*unencoded_start) (00:00:19) shx: n = strcpy(n, unencoded_start); (00:00:27) shx: whould be this (00:00:28) shx: *n = '\0'; (00:01:05) Luke: so you are just setting it to NULL (00:01:53) Luke: i don't understand why you need that n set at all inside that if, since you just return new on the next line down (00:03:35) shx: I doing some test right now, but I remember I added that because I had of some errors (00:05:04) Luke: i think what you may be hitting is a functional work around for not properly initializing variables, something that shouldn't work but does. because you shouldn't need to set something just before you return unless you are returning IT (or unless you are using staticly declared memory, in which case you might concievably be using that variable again when you next enter the function (00:05:55) shx: no (00:06:18) shx: n is a pointer to the end of the string, and changes as the while goes on (00:06:37) Luke: ah (00:06:42) shx: n doesn't matter (00:07:01) Luke: so should the *n = '\0' be inside the if or outside it? (00:07:30) shx: before the if (00:07:44) shx: *n = '\0'; (00:07:45) shx: if (*unencoded_start) (00:07:45) shx: n = strcpy(n, unencoded_start); (00:08:07) shx: in the case there is no *unencoded_start committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 30 Nov 2003 05:10:24 +0000
parents 10b5ac17fdd6
children da88e2cd5c53
line wrap: on
line source

Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
  because the Windows dir separator '\' is being used to escape characters, when
  paths are read in from the .gaimrc file.

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)