view README.CVS @ 7667:30593bf56e71

[gaim-migrate @ 8311] (23:56:25) shx: LSchiere: there's something wrong in my patch (23:56:34) Luke: okay (23:56:38) Luke: what's that (23:57:45) shx: I forgot to add a '0' a the end of a string (23:57:56) shx: in the gaim_mime_decode_field funcition (23:59:35) Luke: where in that? (00:00:16) shx: at the end, just before this (00:00:18) shx: if (*unencoded_start) (00:00:19) shx: n = strcpy(n, unencoded_start); (00:00:27) shx: whould be this (00:00:28) shx: *n = '\0'; (00:01:05) Luke: so you are just setting it to NULL (00:01:53) Luke: i don't understand why you need that n set at all inside that if, since you just return new on the next line down (00:03:35) shx: I doing some test right now, but I remember I added that because I had of some errors (00:05:04) Luke: i think what you may be hitting is a functional work around for not properly initializing variables, something that shouldn't work but does. because you shouldn't need to set something just before you return unless you are returning IT (or unless you are using staticly declared memory, in which case you might concievably be using that variable again when you next enter the function (00:05:55) shx: no (00:06:18) shx: n is a pointer to the end of the string, and changes as the while goes on (00:06:37) Luke: ah (00:06:42) shx: n doesn't matter (00:07:01) Luke: so should the *n = '\0' be inside the if or outside it? (00:07:30) shx: before the if (00:07:44) shx: *n = '\0'; (00:07:45) shx: if (*unencoded_start) (00:07:45) shx: n = strcpy(n, unencoded_start); (00:08:07) shx: in the case there is no *unencoded_start committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 30 Nov 2003 05:10:24 +0000
parents 17a446f5e99b
children e4a27c9aec4c
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If you plan to use gaim CVS, PLEASE read this message in its entirety!

Gaim is a fast-moving project with a somewhat regular release schedule.  
Due to the rate of gaim development, CVS undergoes frequent bursts of 
massive changes, often leaving behind brokenness and partial 
functionality while the responsible developers rewrite some portion of 
code or seek to add new features.

What this all boils down to is that CVS _WILL_ sometimes be broken.
Because of this, we ask that users who are not interested in
personally tracking down bugs and fixing them (without a lot of
assistance from the developers!) avoid CVS and use releases.  Since
releases will be made often, this should not prevent anyone from using
the newest, shiniest features -- but it will prevent users from having
to deal with ugly development bugs that we already know about but
haven't gotten around to fixing.

If you are interested in hacking on gaim, please read README and
HACKING, and take note of the issues in PROGRAMMING_NOTES.  (Note that
they may be somewhat out of date at times.) Win32 developers, please
read README.mingw.

By far the best documentation, however, is the documented code.  Not
all parts of gaim have yet been documented, but the major subsystems
are falling fast.  If you have doxygen, you can use the Doxyfile in
the toplevel directory to generate pretty documentation.  Otherwise
(or even if you do!), the header files for each subsystem contain
documentation for the functions they contain.  For instance,
conversation.h contains documentation for the entire
gaim_conversation_* API, and account.h contains documentation for the
gaim_account_* API.

If you have questions, please feel free to contact the gaim developers
by email at gaim-devel@lists.sourceforge.net, on IRC at
irc.freenode.net in #gaim, or via the sourceforge forums at
http://www.sourceforge.net/projects/gaim.  Please do as much homework
as you can before contacting us; the more you know about your
question, the faster and more effectively we can help you!

Send patches to gaim-devel@lists.sourceforge.net or post them in the
Sourceforge forums at http://www.sourceforge.net/projects/gaim.