view po/README @ 7667:30593bf56e71

[gaim-migrate @ 8311] (23:56:25) shx: LSchiere: there's something wrong in my patch (23:56:34) Luke: okay (23:56:38) Luke: what's that (23:57:45) shx: I forgot to add a '0' a the end of a string (23:57:56) shx: in the gaim_mime_decode_field funcition (23:59:35) Luke: where in that? (00:00:16) shx: at the end, just before this (00:00:18) shx: if (*unencoded_start) (00:00:19) shx: n = strcpy(n, unencoded_start); (00:00:27) shx: whould be this (00:00:28) shx: *n = '\0'; (00:01:05) Luke: so you are just setting it to NULL (00:01:53) Luke: i don't understand why you need that n set at all inside that if, since you just return new on the next line down (00:03:35) shx: I doing some test right now, but I remember I added that because I had of some errors (00:05:04) Luke: i think what you may be hitting is a functional work around for not properly initializing variables, something that shouldn't work but does. because you shouldn't need to set something just before you return unless you are returning IT (or unless you are using staticly declared memory, in which case you might concievably be using that variable again when you next enter the function (00:05:55) shx: no (00:06:18) shx: n is a pointer to the end of the string, and changes as the while goes on (00:06:37) Luke: ah (00:06:42) shx: n doesn't matter (00:07:01) Luke: so should the *n = '\0' be inside the if or outside it? (00:07:30) shx: before the if (00:07:44) shx: *n = '\0'; (00:07:45) shx: if (*unencoded_start) (00:07:45) shx: n = strcpy(n, unencoded_start); (00:08:07) shx: in the case there is no *unencoded_start committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 30 Nov 2003 05:10:24 +0000
parents ebf3b709a77a
children fd4630204ad5
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Translation README

Updated: 04-October-2003
------------------

Translated .po files may be submitted in whatever native encoding is
most convenient (and hopefully canonical).  Please ensure that the
Content-type: line reflects the proper character set.



Updated: 19-April-2003
------------------

To supply a new translation, you first need a copy of gaim.pot.
This can be built by typing:

./update.pl --pot

from the gaim/po/ directory.

To update an exsting translation, type:

./update.pl LANG

where LANG is the language code to update, such as fr or ja. This will build
a new gaim.pot and update the translation with the changes. You may then
begin editing the updated file.

New or updated translations should be sent to the gaim-devel listserv
(see http://lists.sourceforge.net/lists/listinfo/gaim-devel)

Please check your translations carefully. Make sure you have the same
number of newlines and %s or other formatting codes in the translation as
you have in the original.



Updated: 05-August-2003
------------------

Before submitting updated or new translations, please run the following 
command to ensure the file does not contain errors:
> msgfmt -c --statistics xx.po

The comments at the top of each .po file should appear as follows:
# Gaim Xxxxx translation
# Copyright (C) 2002, Another Name <email@something.com>
# Copyright (C) 2003, Your Name <email@whatever.com>
#
# This file is distributed under the same license as the Gaim package.
#

Thank you for flying Valu-Jet.