view src/accountopt.c @ 6113:30d4c432101c

[gaim-migrate @ 6575] Fix a memleak in the status code (a temporary g_hash_table was not getting freed) Make the auto-reconnect plugin fully multi-protocol aware. Previously, if it was waiting to sign on more than one account, and you unload the plugin, it would continue to attempt to sign on all but one of the accounts. Set wants_to_die to TRUE if Buddies->Signoff was chosen. Get rid of some unneeded oscar debugging lines for faceprint :-) Make oscar not attempt to signon again if you were disconnected because you signed on from another location. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Jul 2003 20:36:53 +0000
parents e9551e7d6f01
children e30bedfb99db
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/**
 * @file accountopt.c Account Options API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "accountopt.h"

GaimAccountOption *
gaim_account_option_new(GaimPrefType type, const char *text,
						const char *pref_name)
{
	GaimAccountOption *option;

	g_return_val_if_fail(type == GAIM_PREF_BOOLEAN ||
						 type == GAIM_PREF_INT ||
						 type == GAIM_PREF_STRING,
						 NULL);
	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(pref_name != NULL, NULL);

	option = g_new0(GaimAccountOption, 1);

	option->type      = type;
	option->text      = g_strdup(text);
	option->pref_name = g_strdup(pref_name);

	return option;
}

GaimAccountOption *
gaim_account_option_bool_new(const char *text, const char *pref_name,
							 gboolean default_value)
{
	GaimAccountOption *option;
	
	option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.boolean = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_int_new(const char *text, const char *pref_name,
							int default_value)
{
	GaimAccountOption *option;
	
	option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.integer = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_string_new(const char *text, const char *pref_name,
							   const char *default_value)
{
	GaimAccountOption *option;
	
	option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name);

	if (option == NULL)
		return NULL;

	if (default_value != NULL)
		option->default_value.string = g_strdup(default_value);

	return option;
}

void
gaim_account_option_destroy(GaimAccountOption *option)
{
	g_return_if_fail(option != NULL);

	if (option->text != NULL)
		g_free(option->text);

	if (option->pref_name != NULL)
		g_free(option->pref_name);

	if (option->type == GAIM_PREF_STRING &&
		option->default_value.string != NULL) {

		g_free(option->default_value.string);
	}

	g_free(option);
}

void
gaim_account_option_set_default_bool(GaimAccountOption *option,
									 gboolean value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_BOOLEAN);

	option->default_value.boolean = value;
}

void
gaim_account_option_set_default_int(GaimAccountOption *option, int value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_INT);

	option->default_value.integer = value;
}

void
gaim_account_option_set_default_string(GaimAccountOption *option,
									   const char *value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	if (option->default_value.string != NULL)
		g_free(option->default_value.string);

	option->default_value.string = (value == NULL ? NULL : g_strdup(value));
}

GaimPrefType
gaim_account_option_get_type(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, GAIM_PREF_NONE);

	return option->type;
}

const char *
gaim_account_option_get_text(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->text;
}

const char *
gaim_account_option_get_setting(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->pref_name;
}

gboolean
gaim_account_option_get_default_bool(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE);

	return option->default_value.boolean;
}

int
gaim_account_option_get_default_int(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, -1);
	g_return_val_if_fail(option->type == GAIM_PREF_INT, -1);

	return option->default_value.integer;
}

const char *
gaim_account_option_get_default_string(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL);

	return option->default_value.string;
}


GaimAccountUserSplit *
gaim_account_user_split_new(const char *text, const char *default_value,
							char sep)
{
	GaimAccountUserSplit *split;

	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(sep != 0, NULL);

	split = g_new0(GaimAccountUserSplit, 1);

	split->text = g_strdup(text);
	split->field_sep = sep;
	split->default_value = (default_value == NULL
							? NULL : g_strdup(default_value));

	return split;
}

void
gaim_account_user_split_destroy(GaimAccountUserSplit *split)
{
	g_return_if_fail(split != NULL);

	if (split->text != NULL)
		g_free(split->text);

	if (split->default_value != NULL)
		g_free(split->default_value);

	g_free(split);
}

const char *
gaim_account_user_split_get_text(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->text;
}

const char *
gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->default_value;
}

char
gaim_account_user_split_get_separator(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, 0);

	return split->field_sep;
}