Mercurial > pidgin.yaz
view src/debug.c @ 6113:30d4c432101c
[gaim-migrate @ 6575]
Fix a memleak in the status code (a temporary g_hash_table was not getting
freed)
Make the auto-reconnect plugin fully multi-protocol aware. Previously, if
it was waiting to sign on more than one account, and you unload the plugin,
it would continue to attempt to sign on all but one of the accounts.
Set wants_to_die to TRUE if Buddies->Signoff was chosen.
Get rid of some unneeded oscar debugging lines for faceprint :-)
Make oscar not attempt to signon again if you were disconnected because
you signed on from another location.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 13 Jul 2003 20:36:53 +0000 |
parents | 740303e8425b |
children | 565339a6eb86 |
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/** * @file debug.c Debug API * @ingroup core * * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include <stdlib.h> #include <glib.h> static GaimDebugUiOps *debug_ui_ops = NULL; void gaim_debug_vargs(GaimDebugLevel level, const char *category, const char *format, va_list args) { GaimDebugUiOps *ops; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); ops = gaim_get_debug_ui_ops(); if (ops != NULL && ops->print != NULL) ops->print(level, category, format, args); } void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...) { va_list args; g_return_if_fail(level != GAIM_DEBUG_ALL); g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(level, category, format, args); va_end(args); } void debug_printf(const char *format, ...) { va_list args; g_return_if_fail(format != NULL); va_start(args, format); gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args); va_end(args); } void gaim_set_debug_ui_ops(GaimDebugUiOps *ops) { debug_ui_ops = ops; } GaimDebugUiOps * gaim_get_debug_ui_ops(void) { return debug_ui_ops; }