view AUTHORS @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 1c8ea8f3b84e
children bc45ab9756b5
line wrap: on
line source

gaim - the Pimpin' Penguin IM Clone that's Good for the Soul
============================================================

We've got an IRC room now too, #gaim on irc.freenode.net. Come check us out.

Active Developers:
------------------

Sean Egan <bj91704@binghamton.edu> - Lead Developer
	AIM: SeanEgn
	ICQ: 96642211
	MSN: SeanEgn@hotmail.com
	Yahoo:	SeanEgn
	Jabber: SeanEgn@jabber.org

Daniel 'datallah' Atallah
Christian 'ChipX86' Hammond - Developer & Webmaster
Herman 'Hermanator' Bloggs - Win32 Port
Nathan 'faceprint' Walp - Developer
Mark 'KingAnt' Doliner - Developer
Ethan 'Paco-Paco' Blanton - Developer
Tim 'marv' Ringenbach - Developer
Luke 'LSchiere' Schierer - Support
Etan 'deryni' Reisner - Developer
Stu 'nosnilmot' Tomlinson - Developer
Gary 'grim' Kramlich - Developer
Richard 'rlaager' Laager
Christopher 'siege' O'Brien - Developer

Crazy Patch Writers:
--------------------

Ka-Hing 'javabsp' Cheung
Felipe 'shx' Contreras
Decklin Foster
Peter 'Bleeter' Lawler
Robert 'Robot101' McQueen
Benjamin Miller
Kevin 'SimGuy' Stange

Retired:
--------
Rob Flynn <gaim@robflynn.com> - Former Maintainer
Adam Fritzler - Former libfaim Maintainer
Eric Warmenhoven <eric@warmenhoven.org> - Former Lead Developer
Jim Duchek <jimduchek@ou.edu> - Former Maintainer
Jim Seymour - Former Jabber Developer
Mark Spencer <markster@marko.net> - Original Author
Syd Logan - Hacker and Designated Driver (lazy bum)