view doc/account-signals.dox @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 944c97d11bb1
children e629076386f1
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/** @page account-signals Account Signals

 @signals
  @signal account-added
  @signal account-connecting
  @signal account-removed
  @signal account-disabled
  @signal account-enabled
  @signal account-setting-info
  @signal account-set-info
  @signal account-status-changed
 @endsignals

 <hr>

 @signaldef account-added
  @signalproto
void (*account_added)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when an account is added.
  @param account The account that was added.
 @endsignaldef

 @signaldef account-connecting
  @signalproto
void (*account_connecting)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   This is called when an account is in the process of connecting.
  @param account The account in the process of connecting.
 @endsignaldef

 @signaldef account-removed
  @signalproto
void (*account_removed)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when an account is removed.
  @param account The account that was removed.
 @endsignaldef

 @signaldef account-disabled
  @signalproto
void (*account_disabled)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when an account is disabled.
  @param account The account that was disabled.
 @endsignaldef

 @signaldef account-enabled
  @signalproto
void (*account_enabled)(GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when an account is enabled.
  @param account The account that was enabled.
 @endsignaldef

 @signaldef account-setting-info
  @signalproto
void (*account_setting_info)(GaimAccount *account, const char *new_info);
  @endsignalproto
  @signaldesc
   Emitted when a user is about to send his new user info, or
   profile, to the server.
  @param account  The account that the info will be set on.
  @param new_info The new information to set.
 @endsignaldef

 @signaldef account-set-info
  @signalproto
void (*account_set_info)(GaimAccount *account, const char *new_info);
  @endsignalproto
  @signaldesc
   Emitted when a user sent his new user info, or profile, to the server.
  @param account  The account that the info was set on.
  @param new_info The new information set.
 @endsignaldef

 @signaldef account-status-changed
  @signalproto
void (*account_status_changed)(GaimAccount *account, GaimStatus *old, GaimStatus *new);
  @endsignalproto
  @signaldesc
   Emitted when the status of an account changes (after the change).
  @param account The account that changed status.
  @param old     The status before change.
  @param new     The status after change.
 @endsignaldef

 */
// vim: syntax=c tw=75 et