Mercurial > pidgin.yaz
view doc/account-signals.dox @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 944c97d11bb1 |
children | e629076386f1 |
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/** @page account-signals Account Signals @signals @signal account-added @signal account-connecting @signal account-removed @signal account-disabled @signal account-enabled @signal account-setting-info @signal account-set-info @signal account-status-changed @endsignals <hr> @signaldef account-added @signalproto void (*account_added)(GaimAccount *account); @endsignalproto @signaldesc Emitted when an account is added. @param account The account that was added. @endsignaldef @signaldef account-connecting @signalproto void (*account_connecting)(GaimAccount *account); @endsignalproto @signaldesc This is called when an account is in the process of connecting. @param account The account in the process of connecting. @endsignaldef @signaldef account-removed @signalproto void (*account_removed)(GaimAccount *account); @endsignalproto @signaldesc Emitted when an account is removed. @param account The account that was removed. @endsignaldef @signaldef account-disabled @signalproto void (*account_disabled)(GaimAccount *account); @endsignalproto @signaldesc Emitted when an account is disabled. @param account The account that was disabled. @endsignaldef @signaldef account-enabled @signalproto void (*account_enabled)(GaimAccount *account); @endsignalproto @signaldesc Emitted when an account is enabled. @param account The account that was enabled. @endsignaldef @signaldef account-setting-info @signalproto void (*account_setting_info)(GaimAccount *account, const char *new_info); @endsignalproto @signaldesc Emitted when a user is about to send his new user info, or profile, to the server. @param account The account that the info will be set on. @param new_info The new information to set. @endsignaldef @signaldef account-set-info @signalproto void (*account_set_info)(GaimAccount *account, const char *new_info); @endsignalproto @signaldesc Emitted when a user sent his new user info, or profile, to the server. @param account The account that the info was set on. @param new_info The new information set. @endsignaldef @signaldef account-status-changed @signalproto void (*account_status_changed)(GaimAccount *account, GaimStatus *old, GaimStatus *new); @endsignalproto @signaldesc Emitted when the status of an account changes (after the change). @param account The account that changed status. @param old The status before change. @param new The status after change. @endsignaldef */ // vim: syntax=c tw=75 et