Mercurial > pidgin.yaz
view PLUGIN_HOWTO @ 15136:31603a03cc02
[gaim-migrate @ 17921]
Etan had changed the account notify stuff so that the prpl decides
if the person is a buddy or not; I totally wiped that out with my
authorization stuff. This brings it back.
Additionally, I added a googletalk flag to JabberStream which
can determine at runtime if you're connected to Google Talk.
All of the Google Talk extensions can be detected individually
with disco, but this might be used for working with perfectly
standard XMPP that's implemented in what might be considered a
quirky way in Google Talk. For instance, Google Talk automatically
adds buddies to your roster when you authorize them to add you.
I was going to use this flag so that the Jabber prpl would
never ask me to add a Google Talk buddy who's just been
automatically added anyway.
I decided to keep it, though, since I may still want to
specify what group he's in.
This opens the door for more Google Talk customization though >:)
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Fri, 08 Dec 2006 02:51:47 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
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For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.