Mercurial > pidgin.yaz
view gtk/gtkeventloop.c @ 15136:31603a03cc02
[gaim-migrate @ 17921]
Etan had changed the account notify stuff so that the prpl decides
if the person is a buddy or not; I totally wiped that out with my
authorization stuff. This brings it back.
Additionally, I added a googletalk flag to JabberStream which
can determine at runtime if you're connected to Google Talk.
All of the Google Talk extensions can be detected individually
with disco, but this might be used for working with perfectly
standard XMPP that's implemented in what might be considered a
quirky way in Google Talk. For instance, Google Talk automatically
adds buddies to your roster when you authorize them to add you.
I was going to use this flag so that the Jabber prpl would
never ask me to add a Google Talk buddy who's just been
automatically added anyway.
I decided to keep it, though, since I may still want to
specify what group he's in.
This opens the door for more Google Talk customization though >:)
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Fri, 08 Dec 2006 02:51:47 +0000 |
parents | 5edfb6bce20e |
children | a6aad36ca735 |
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/** * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation) * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "gtkeventloop.h" #include "eventloop.h" #ifdef _WIN32 #include "win32dep.h" #endif #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gtk_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif #ifdef _WIN32 if(! gaim_cond) { #if DEBUG gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE received GIOCondition of 0x%x, which does not" " match 0x%x (READ) or 0x%x (WRITE)\n", condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND); #endif /* DEBUG */ return TRUE; } #endif /* _WIN32 */ closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; #ifdef _WIN32 channel = wgaim_g_io_channel_win32_new_socket(fd); #else channel = g_io_channel_unix_new(fd); #endif closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: adding input watcher %d for fd %d\n", closure->result, fd); #endif g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gaim_gtk_input_add, (guint (*)(guint))g_source_remove }; GaimEventLoopUiOps * gaim_gtk_eventloop_get_ui_ops(void) { return &eventloop_ops; }