Mercurial > pidgin.yaz
view libgaim/protocols/msn/userlist.c @ 15136:31603a03cc02
[gaim-migrate @ 17921]
Etan had changed the account notify stuff so that the prpl decides
if the person is a buddy or not; I totally wiped that out with my
authorization stuff. This brings it back.
Additionally, I added a googletalk flag to JabberStream which
can determine at runtime if you're connected to Google Talk.
All of the Google Talk extensions can be detected individually
with disco, but this might be used for working with perfectly
standard XMPP that's implemented in what might be considered a
quirky way in Google Talk. For instance, Google Talk automatically
adds buddies to your roster when you authorize them to add you.
I was going to use this flag so that the Jabber prpl would
never ask me to add a Google Talk buddy who's just been
automatically added anyway.
I decided to keep it, though, since I may still want to
specify what group he's in.
This opens the door for more Google Talk customization though >:)
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Fri, 08 Dec 2006 02:51:47 +0000 |
parents | d24de6319f87 |
children | 4b319b19aa24 |
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/** * @file userlist.c MSN user list support * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "userlist.h" const char *lists[] = { "FL", "AL", "BL", "RL" }; typedef struct { GaimConnection *gc; char *who; char *friendly; } MsnPermitAdd; /************************************************************************** * Callbacks **************************************************************************/ static void msn_accept_add_cb(MsnPermitAdd *pa) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_AL, NULL); g_free(pa->who); g_free(pa->friendly); g_free(pa); } static void msn_cancel_add_cb(MsnPermitAdd *pa) { MsnSession *session = pa->gc->proto_data; MsnUserList *userlist = session->userlist; msn_userlist_add_buddy(userlist, pa->who, MSN_LIST_BL, NULL); g_free(pa->who); g_free(pa->friendly); g_free(pa); } static void got_new_entry(GaimConnection *gc, const char *passport, const char *friendly) { MsnPermitAdd *pa; pa = g_new0(MsnPermitAdd, 1); pa->who = g_strdup(passport); pa->friendly = g_strdup(friendly); pa->gc = gc; gaim_account_request_authorization(gaim_connection_get_account(gc), passport, NULL, friendly, NULL, gaim_find_buddy(gaim_connection_get_account(gc), passport), G_CALLBACK(msn_accept_add_cb), G_CALLBACK(msn_cancel_add_cb), pa); } /************************************************************************** * Utility functions **************************************************************************/ static gboolean user_is_in_group(MsnUser *user, int group_id) { if (user == NULL) return FALSE; if (group_id < 0) return FALSE; if (g_list_find(user->group_ids, GINT_TO_POINTER(group_id))) return TRUE; return FALSE; } static gboolean user_is_there(MsnUser *user, int list_id, int group_id) { int list_op; if (user == NULL) return FALSE; list_op = 1 << list_id; if (!(user->list_op & list_op)) return FALSE; if (list_id == MSN_LIST_FL) { if (group_id >= 0) return user_is_in_group(user, group_id); } return TRUE; } static const char* get_store_name(MsnUser *user) { const char *store_name; g_return_val_if_fail(user != NULL, NULL); store_name = msn_user_get_store_name(user); if (store_name != NULL) store_name = gaim_url_encode(store_name); else store_name = msn_user_get_passport(user); /* this might be a bit of a hack, but it should prevent notification server * disconnections for people who have buddies with insane friendly names * who added you to their buddy list from being disconnected. Stu. */ /* Shx: What? Isn't the store_name obtained from the server, and hence it's * below the BUDDY_ALIAS_MAXLEN ? */ /* Stu: yeah, that's why it's a bit of a hack, as you pointed out, we're * probably decoding the incoming store_name wrong, or something. bleh. */ if (strlen(store_name) > BUDDY_ALIAS_MAXLEN) store_name = msn_user_get_passport(user); return store_name; } static void msn_request_add_group(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { MsnCmdProc *cmdproc; MsnTransaction *trans; MsnMoveBuddy *data; cmdproc = userlist->session->notification->cmdproc; data = g_new0(MsnMoveBuddy, 1); data->who = g_strdup(who); if (old_group_name) data->old_group_name = g_strdup(old_group_name); trans = msn_transaction_new(cmdproc, "ADG", "%s %d", gaim_url_encode(new_group_name), 0); msn_transaction_set_data(trans, data); msn_cmdproc_send_trans(cmdproc, trans); } /************************************************************************** * Server functions **************************************************************************/ MsnListId msn_get_list_id(const char *list) { if (list[0] == 'F') return MSN_LIST_FL; else if (list[0] == 'A') return MSN_LIST_AL; else if (list[0] == 'B') return MSN_LIST_BL; else if (list[0] == 'R') return MSN_LIST_RL; return -1; } void msn_got_add_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; const char *friendly; account = session->account; passport = msn_user_get_passport(user); friendly = msn_user_get_friendly_name(user); if (list_id == MSN_LIST_FL) { GaimConnection *gc; gc = gaim_account_get_connection(account); serv_got_alias(gc, passport, friendly); if (group_id >= 0) { msn_user_add_group_id(user, group_id); } else { /* session->sync->fl_users_count++; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_add(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_add(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { GaimConnection *gc; GaimConversation *convo; gc = gaim_account_get_connection(account); gaim_debug_info("msn", "%s has added you to his or her buddy list.\n", passport); convo = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, passport, account); if (convo) { GaimBuddy *buddy; char *msg; buddy = gaim_find_buddy(account, passport); msg = g_strdup_printf( _("%s has added you to his or her buddy list."), buddy ? gaim_buddy_get_contact_alias(buddy) : passport); gaim_conv_im_write(GAIM_CONV_IM(convo), passport, msg, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(msg); } if (!(user->list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP))) { /* * TODO: The friendly name was NULL for me when I * looked at this. Maybe we should use the store * name instead? --KingAnt */ got_new_entry(gc, passport, friendly); } } user->list_op |= (1 << list_id); /* gaim_user_add_list_id (user, list_id); */ } void msn_got_rem_user(MsnSession *session, MsnUser *user, MsnListId list_id, int group_id) { GaimAccount *account; const char *passport; account = session->account; passport = msn_user_get_passport(user); if (list_id == MSN_LIST_FL) { /* TODO: When is the user totally removed? */ if (group_id >= 0) { msn_user_remove_group_id(user, group_id); return; } else { /* session->sync->fl_users_count--; */ } } else if (list_id == MSN_LIST_AL) { gaim_privacy_permit_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_BL) { gaim_privacy_deny_remove(account, passport, TRUE); } else if (list_id == MSN_LIST_RL) { GaimConversation *convo; gaim_debug_info("msn", "%s has removed you from his or her buddy list.\n", passport); convo = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, passport, account); if (convo) { GaimBuddy *buddy; char *msg; buddy = gaim_find_buddy(account, passport); msg = g_strdup_printf( _("%s has removed you from his or her buddy list."), buddy ? gaim_buddy_get_contact_alias(buddy) : passport); gaim_conv_im_write(GAIM_CONV_IM(convo), passport, msg, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(msg); } } user->list_op &= ~(1 << list_id); /* gaim_user_remove_list_id (user, list_id); */ if (user->list_op == 0) { gaim_debug_info("msn", "Buddy '%s' shall be deleted?.\n", passport); } } void msn_got_lst_user(MsnSession *session, MsnUser *user, int list_op, GSList *group_ids) { GaimConnection *gc; GaimAccount *account; const char *passport; const char *store; account = session->account; gc = gaim_account_get_connection(account); passport = msn_user_get_passport(user); store = msn_user_get_store_name(user); if (list_op & MSN_LIST_FL_OP) { GSList *c; for (c = group_ids; c != NULL; c = g_slist_next(c)) { int group_id; group_id = GPOINTER_TO_INT(c->data); msn_user_add_group_id(user, group_id); } /* FIXME: It might be a real alias */ /* Umm, what? This might fix bug #1385130 */ serv_got_alias(gc, passport, store); } if (list_op & MSN_LIST_AL_OP) { /* These are users who are allowed to see our status. */ gaim_privacy_deny_remove(account, passport, TRUE); gaim_privacy_permit_add(account, passport, TRUE); } if (list_op & MSN_LIST_BL_OP) { /* These are users who are not allowed to see our status. */ gaim_privacy_permit_remove(account, passport, TRUE); gaim_privacy_deny_add(account, passport, TRUE); } if (list_op & MSN_LIST_RL_OP) { /* These are users who have us on their buddy list. */ /* * TODO: What is store name set to when this happens? * For one of my accounts "something@hotmail.com" * the store name was "something." Maybe we * should use the friendly name, instead? --KingAnt */ if (!(list_op & (MSN_LIST_AL_OP | MSN_LIST_BL_OP))) { got_new_entry(gc, passport, store); } } user->list_op = list_op; } /************************************************************************** * UserList functions **************************************************************************/ MsnUserList* msn_userlist_new(MsnSession *session) { MsnUserList *userlist; userlist = g_new0(MsnUserList, 1); userlist->session = session; userlist->buddy_icon_requests = g_queue_new(); /* buddy_icon_window is the number of allowed simultaneous buddy icon requests. * XXX With smarter rate limiting code, we could allow more at once... 5 was the limit set when * we weren't retrieiving any more than 5 per MSN session. */ userlist->buddy_icon_window = 1; return userlist; } void msn_userlist_destroy(MsnUserList *userlist) { GList *l; for (l = userlist->users; l != NULL; l = l->next) { msn_user_destroy(l->data); } g_list_free(userlist->users); for (l = userlist->groups; l != NULL; l = l->next) { msn_group_destroy(l->data); } g_list_free(userlist->groups); g_queue_free(userlist->buddy_icon_requests); if (userlist->buddy_icon_request_timer) gaim_timeout_remove(userlist->buddy_icon_request_timer); g_free(userlist); } void msn_userlist_add_user(MsnUserList *userlist, MsnUser *user) { userlist->users = g_list_append(userlist->users, user); } void msn_userlist_remove_user(MsnUserList *userlist, MsnUser *user) { userlist->users = g_list_remove(userlist->users, user); } MsnUser * msn_userlist_find_user(MsnUserList *userlist, const char *passport) { GList *l; g_return_val_if_fail(passport != NULL, NULL); for (l = userlist->users; l != NULL; l = l->next) { MsnUser *user = (MsnUser *)l->data; g_return_val_if_fail(user->passport != NULL, NULL); if (!strcmp(passport, user->passport)) return user; } return NULL; } void msn_userlist_add_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_append(userlist->groups, group); } void msn_userlist_remove_group(MsnUserList *userlist, MsnGroup *group) { userlist->groups = g_list_remove(userlist->groups, group); } MsnGroup * msn_userlist_find_group_with_id(MsnUserList *userlist, int id) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(id >= 0, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if (group->id == id) return group; } return NULL; } MsnGroup * msn_userlist_find_group_with_name(MsnUserList *userlist, const char *name) { GList *l; g_return_val_if_fail(userlist != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (l = userlist->groups; l != NULL; l = l->next) { MsnGroup *group = l->data; if ((group->name != NULL) && !g_ascii_strcasecmp(name, group->name)) return group; } return NULL; } int msn_userlist_find_group_id(MsnUserList *userlist, const char *group_name) { MsnGroup *group; group = msn_userlist_find_group_with_name(userlist, group_name); if (group != NULL) return msn_group_get_id(group); else return -1; } const char * msn_userlist_find_group_name(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) return msn_group_get_name(group); else return NULL; } void msn_userlist_rename_group_id(MsnUserList *userlist, int group_id, const char *new_name) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) msn_group_set_name(group, new_name); } void msn_userlist_remove_group_id(MsnUserList *userlist, int group_id) { MsnGroup *group; group = msn_userlist_find_group_with_id(userlist, group_id); if (group != NULL) { msn_userlist_remove_group(userlist, group); msn_group_destroy(group); } } void msn_userlist_rem_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; user = msn_userlist_find_user(userlist, who); group_id = -1; if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, there is no such group. */ gaim_debug_error("msn", "Group doesn't exist: %s\n", group_name); return; } } /* First we're going to check if not there. */ if (!(user_is_there(user, list_id, group_id))) { list = lists[list_id]; gaim_debug_error("msn", "User '%s' is not there: %s\n", who, list); return; } /* Then request the rem to the server. */ list = lists[list_id]; msn_notification_rem_buddy(userlist->session->notification, list, who, group_id); } void msn_userlist_add_buddy(MsnUserList *userlist, const char *who, int list_id, const char *group_name) { MsnUser *user; int group_id; const char *list; const char *store_name; group_id = -1; if (!gaim_email_is_valid(who)) { /* only notify the user about problems adding to the friends list * maybe we should do something else for other lists, but it probably * won't cause too many problems if we just ignore it */ if (list_id == MSN_LIST_FL) { char *str = g_strdup_printf(_("Unable to add \"%s\"."), who); gaim_notify_error(NULL, NULL, str, _("The screen name specified is invalid.")); g_free(str); } return; } if (group_name != NULL) { group_id = msn_userlist_find_group_id(userlist, group_name); if (group_id < 0) { /* Whoa, we must add that group first. */ msn_request_add_group(userlist, who, NULL, group_name); return; } } user = msn_userlist_find_user(userlist, who); /* First we're going to check if it's already there. */ if (user_is_there(user, list_id, group_id)) { list = lists[list_id]; gaim_debug_error("msn", "User '%s' is already there: %s\n", who, list); return; } store_name = (user != NULL) ? get_store_name(user) : who; /* Then request the add to the server. */ list = lists[list_id]; msn_notification_add_buddy(userlist->session->notification, list, who, store_name, group_id); } void msn_userlist_move_buddy(MsnUserList *userlist, const char *who, const char *old_group_name, const char *new_group_name) { int new_group_id; new_group_id = msn_userlist_find_group_id(userlist, new_group_name); if (new_group_id < 0) { msn_request_add_group(userlist, who, old_group_name, new_group_name); return; } msn_userlist_add_buddy(userlist, who, MSN_LIST_FL, new_group_name); msn_userlist_rem_buddy(userlist, who, MSN_LIST_FL, old_group_name); }