view src/protocols/oscar/rxqueue.c @ 12595:3169cd6727ad

[gaim-migrate @ 14925] I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time... 1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls. 2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY. 3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs. 4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated. 5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead. 6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why. This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 08:24:17 +0000
parents c5c0f714d8bc
children af3d6c6aee6b
line wrap: on
line source

/*
 * This file contains the management routines for the receive
 * (incoming packet) queue.  The actual packet handlers are in
 * rxhandlers.c.
 */

#define FAIM_INTERNAL
#include <aim.h>

#ifndef _WIN32
#include <sys/socket.h>
#endif

/*
 *
 */
faim_internal int aim_recv(int fd, void *buf, size_t count)
{
	int left, cur;

	for (cur = 0, left = count; left; ) {
		int ret;

		ret = recv(fd, ((unsigned char *)buf)+cur, left, 0);

		/* Of course EOF is an error, only morons disagree with that. */
		if (ret <= 0)
			return -1;

		cur += ret;
		left -= ret;
	}

	return cur;
}

/*
 * Read into a byte stream.  Will not read more than count, but may read
 * less if there is not enough room in the stream buffer.
 */
faim_internal int aim_bstream_recv(aim_bstream_t *bs, int fd, size_t count)
{
	int red = 0;

	if (!bs || (fd < 0))
		return -1;

	if (count > (bs->len - bs->offset))
		count = bs->len - bs->offset; /* truncate to remaining space */

	if (count) {

		red = aim_recv(fd, bs->data + bs->offset, count);

		if (red <= 0)
			return -1;
	}

	bs->offset += red;

	return red;
}

/**
 * Free an aim_frame_t
 *
 * @param frame The frame to free.
 * @return -1 on error; 0 on success.
 */
faim_internal void aim_frame_destroy(aim_frame_t *frame)
{

	free(frame->data.data); /* XXX aim_bstream_free */
	free(frame);

	return;
}

/*
 * Read a FLAP header from conn into fr, and return the number of 
 * bytes in the payload.
 *
 * @return -1 on error, otherwise return the length of the payload.
 */
static int aim_get_command_flap(aim_session_t *sess, aim_conn_t *conn, aim_frame_t *fr)
{
	fu8_t hdr_raw[6];
	aim_bstream_t hdr;

	fr->hdrtype = AIM_FRAMETYPE_FLAP;

	/*
	 * Read FLAP header.  Six bytes total.
	 *
	 *   Byte # | Description
	 *   -------|-------------
	 *    0x00  | Always 0x2a
	 *    0x01  | Channel number, usually "2."  "1" is used during login,
	 *          |   4 is used during logoff.
	 *    0x02  | Sequence number, 2 bytes.
	 *    0x04  | Number of data bytes that follow, 2 bytes.
	 */
	aim_bstream_init(&hdr, hdr_raw, sizeof(hdr_raw));
	if (aim_bstream_recv(&hdr, conn->fd, 6) < 6) {
		aim_conn_close(conn);
		return -1;
	}

	aim_bstream_rewind(&hdr);

	/*
	 * This shouldn't happen unless the socket breaks, the server breaks,
	 * or we break.  We must handle it just in case.
	 */
	if (aimbs_get8(&hdr) != 0x2a) {
		gaim_debug_misc("oscar", "Invalid FLAP frame received on FLAP connection!");
		aim_conn_close(conn);
		return -1;
	}

	fr->hdr.flap.channel = aimbs_get8(&hdr);
	fr->hdr.flap.seqnum = aimbs_get16(&hdr);

	return aimbs_get16(&hdr);
}

/*
 * Read a rendezvous header from conn into fr, and return the number of 
 * bytes in the payload.
 *
 * @return -1 on error, otherwise return the length of the payload.
 */
static int aim_get_command_rendezvous(aim_session_t *sess, aim_conn_t *conn, aim_frame_t *fr)
{
	fu8_t hdr_raw[8];
	aim_bstream_t hdr;

	fr->hdrtype = AIM_FRAMETYPE_OFT;

	/*
	 * Read rendezvous header
	 */
	aim_bstream_init(&hdr, hdr_raw, sizeof(hdr_raw));
	if (aim_bstream_recv(&hdr, conn->fd, 8) < 8) {
		aim_conn_close(conn);
		return -1;
	}

	aim_bstream_rewind(&hdr);

	aimbs_getrawbuf(&hdr, fr->hdr.rend.magic, 4);
	fr->hdr.rend.hdrlen = aimbs_get16(&hdr);
	fr->hdr.rend.type = aimbs_get16(&hdr);

	return fr->hdr.rend.hdrlen - 8;
}

/*
 * Grab a single command sequence off the socket, and enqueue it in the incoming event queue 
 * in a separate struct.
 *
 * @return 0 on success, otherwise return the error number.
 */
faim_export int aim_get_command(aim_session_t *sess, aim_conn_t *conn)
{
	aim_frame_t *fr;
	int payloadlen;

	if (!sess || !conn)
		return -EINVAL;

	if (conn->fd == -1)
		return -1; /* it's an aim_conn_close()'d connection */

	/* If stdin is closed, then zero becomes a valid fd
	if (conn->fd < 3)
		return -1;
	*/

	if (conn->status & AIM_CONN_STATUS_INPROGRESS)
		return aim_conn_completeconnect(sess, conn);

	if (!(fr = (aim_frame_t *)calloc(sizeof(aim_frame_t), 1)))
		return -ENOMEM;

	/*
	 * Rendezvous (client to client) connections do not speak FLAP, so this 
	 * function will break on them.
	 */
	if (conn->type == AIM_CONN_TYPE_RENDEZVOUS)
		payloadlen = aim_get_command_rendezvous(sess, conn, fr);
	else if (conn->type == AIM_CONN_TYPE_LISTENER) {
		gaim_debug_misc("oscar", "AIM_CONN_TYPE_LISTENER on fd %d\n", conn->fd);
		free(fr);
		return -1;
	} else
		payloadlen = aim_get_command_flap(sess, conn, fr);

	if (payloadlen < 0) {
		free(fr);
		return -1;
	}

	if (payloadlen > 0) {
		fu8_t *payload = NULL;

		if (!(payload = (fu8_t *) malloc(payloadlen))) {
			aim_frame_destroy(fr);
			return -1;
		}

		aim_bstream_init(&fr->data, payload, payloadlen);

		/* read the payload */
		if (aim_bstream_recv(&fr->data, conn->fd, payloadlen) < payloadlen) {
			aim_frame_destroy(fr); /* free's payload */
			aim_conn_close(conn);
			return -1;
		}
	} else
		aim_bstream_init(&fr->data, NULL, 0);

	aim_bstream_rewind(&fr->data);

	fr->conn = conn;

	/* Enqueue this puppy */
	fr->next = NULL;  /* this will always be at the bottom */
	if (sess->queue_incoming == NULL)
		sess->queue_incoming = fr;
	else {
		aim_frame_t *cur;
		for (cur = sess->queue_incoming; cur->next; cur = cur->next);
		cur->next = fr;
	}

	fr->conn->lastactivity = time(NULL);

	return 0;
}

/*
 * Purge receive queue of all handled commands (->handled==1).
 *
 */
faim_export void aim_purge_rxqueue(aim_session_t *sess)
{
	aim_frame_t *cur, **prev;

	for (prev = &sess->queue_incoming; (cur = *prev); ) {
		if (cur->handled) {
			*prev = cur->next;
			aim_frame_destroy(cur);
		} else
			prev = &cur->next;
	}

	return;
}

/*
 * Since aim_get_command will aim_conn_kill dead connections, we need
 * to clean up the rxqueue of unprocessed connections on that socket.
 *
 * XXX: this is something that was handled better in the old connection
 * handling method, but eh.
 */
faim_internal void aim_rxqueue_cleanbyconn(aim_session_t *sess, aim_conn_t *conn)
{
	aim_frame_t *currx;

	for (currx = sess->queue_incoming; currx; currx = currx->next) {
		if ((!currx->handled) && (currx->conn == conn))
			currx->handled = 1;
	}

	return;
}