Mercurial > pidgin.yaz
view plugins/perl/scripts/conversation.pl @ 12893:31e3c4f78aa4
[gaim-migrate @ 15246]
BuddtList isn't right.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Mon, 16 Jan 2006 10:24:49 +0000 |
parents | 6fd82071a7b8 |
children |
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$MODULE_NAME = "Conversation Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => "Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all " . "functions that work in the C API still work in the " . "Perl plugin interface. As XSUBs are added, this " . "*should* be updated to test the changes. " . "Furthermore, this will function as the tutorial perl " . "plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; print "PERL: Finding account.\n"; $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); ######### TEST CODE HERE ########## # First we create two new conversations. print "Testing Gaim::Conversation::new()..."; $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::new()..."; $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } # Second we create a window to display the conversations in. # Note that the package here is Gaim::Conversation::Window print "Testing Gaim::Conversation::Window::new()...\n"; $win = Gaim::Conversation::Window::new(); # The third thing to do is to add the two conversations to the windows. # The subroutine add_conversation() returns the number of conversations # present in the window. print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $conv1->add_conversation(); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $win->add_conversation($conv2); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } # Now the window is displayed to the user. print "Testing Gaim::Conversation::Window::show()...\n"; $win->show(); # Use get_im_data() to get a handle for the conversation print "Testing Gaim::Conversation::get_im_data()...\n"; $im = $conv1->get_im_data(); if ($im) { print "ok.\n"; } else { print "fail.\n"; } # Here we send messages to the conversation print "Testing Gaim::Conversation::IM::send()...\n"; $im->send("Message Test."); print "Testing Gaim::Conversation::IM::write()...\n"; $im->write("SENDER", "<b>Message</b> Test.", 0, 0); print "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing Gaim::Conversation::Window::get_conversation_count()...\n"; $conv_count = $win->get_conversation_count(); print "...and it returned $conv_count.\n"; if ($conv_count > 0) { print "Testing Gaim::Conversation::Window::destroy()...\n"; $win->destroy(); } print "\n\n" . "#" x 80 . "\n\n"; }