Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 9328:33e6b2b92cfe
[gaim-migrate @ 10136]
"Initial Comment:
This fixes a few more bugs, patches up some memory
leaks, and adds things to the todo list:
Uncomment and fix handle_unknown to print debug info for
unhandled zephyrs.
Fix triple_subset for some odd cases class "*" and
recipient "*" only match themselves.
Notifies when a message to chat fails.
Zephyrs to <message,personal,recipient> (where
recipient!=username), now get treated as chat messages,
instead of IM's.
Incoming IM's from user@thisrealm appear from user
instead of user@thisrealm.
Sets the default sending instance for chats to
"PERSONAL" if not specified or set to * (wildcard) for
compatibility with zwrite.
Add miscellaneous code comments.
Joining chats from a buddy list does the right thing
when the instance or recipient aren't specified.
When joining chats from a dialog box (or buddy list),
new messages sent from that chat window caused a second
nonfunctional window for the same chat to popup. This
is fixed here." --Arun A Tharuvai
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 20 Jun 2004 14:46:24 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et