view plugins/crazychat/mat_struct.h @ 12743:33ed71b35a43

[gaim-migrate @ 15090] similar clean up to use GString instead of allocating and freeing buffers every iteration. The same basic code is used in 3 places to do this, it probably should be consolidated. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 06 Jan 2006 04:17:16 +0000
parents ed017b9c532d
children
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#include <GL/gl.h>
#include <GL/glu.h>

typedef struct sample_MATERIAL{
 GLfloat ambient[3];
 GLfloat diffuse[3];
 GLfloat specular[3];
 GLfloat emission[3];
 GLfloat alpha;
 GLfloat phExp;
 int   texture;
}sample_MATERIAL;