view plugins/crazychat/sharky.h @ 12743:33ed71b35a43

[gaim-migrate @ 15090] similar clean up to use GString instead of allocating and freeing buffers every iteration. The same basic code is used in 3 places to do this, it probably should be consolidated. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 06 Jan 2006 04:17:16 +0000
parents ed017b9c532d
children
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#include "glm.h"

struct shark_struct{
	GLint* faces, *lids, *fins, *eyes, *iris, *pupil;
	GLMmodel** m_faces, **m_lids, **m_fins, **m_eyes, **m_iris, **m_pupil;
	int curr_face, curr_fin, curr_left_lid, curr_right_lid, curr_right_eye, curr_left_eye, curr_pupil, eye_count;
	float curr_fin_angle;
};

void init_shark(FACE f);