view plugins/mono/loader/status-glue.c @ 12743:33ed71b35a43

[gaim-migrate @ 15090] similar clean up to use GString instead of allocating and freeing buffers every iteration. The same basic code is used in 3 places to do this, it probably should be consolidated. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 06 Jan 2006 04:17:16 +0000
parents 8edb08af68c7
children
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#include "status.h"
#include "mono-helper.h"
#include "mono-glue.h"

MonoObject* gaim_status_build_status_object(void* data)
{
	MonoObject *obj = NULL;
	GaimStatus *status = (GaimStatus*)data;
	
	obj = ml_create_api_object("Status");
	g_return_val_if_fail(obj != NULL, NULL);
		
	ml_set_prop_string(obj, "Id", (char*)gaim_status_get_id(status));
	
	return obj;
}