Mercurial > pidgin.yaz
view src/proxy.h @ 12136:370f9d7868f9
[gaim-migrate @ 14436]
SF Patch #1356575 from Kevin Stange (SimGuy)
"This patch moves buddy pounces out of the menu and into
a new dialog, as suggested by Sean. I'm not ready to
say this is finished, but it's a solid starting point
and it does work.
I changed the namespacing a little from gaim_gtkpounce
to gaim_gtk_pounce to be consistent with the rest of Gaim.
I wanted to try to get more information into the pounce
manager, but I wasn't sure how to display it. I
thought perhaps a column containing a row of icons
representing which events are being watched (so the
user can see which of several pounces for the same
buddy are which), however, while I know how to do this,
there aren't icons in Gaim suitable for representing
all the events. Like "returned from away" and
"idle/unidle", as far as I can see. I'm not sure what
else could be shown to make the manager dialog more
"informative."
The dialog updates automatically to show pounces only
for connected accounts and updates when a pounce is
added, changed, or removed in some other way than the
dialog.
I'd like to get feedback on it if anyone has anything
they think I should change or fix, I'll do that and
update this patch. Otherwise, feel free to commit. :)"
As ridingpigs commented in the tracker, this is "far better than the current menu thing."
I made a few small changes to this. I believe most of them were related to adding hooks to disable things if there were no accounts connected. I also sorte
d the Tools menu a bit and updated the docklet to match.
I wish the plugin action code could sort the items it added.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 18 Nov 2005 16:37:51 +0000 |
parents | c39a48818f66 |
children | fc464a0abccc |
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/** * @file proxy.h Proxy API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PROXY_H_ #define _GAIM_PROXY_H_ #include <glib.h> #include "eventloop.h" /** * A type of proxy connection. */ typedef enum { GAIM_PROXY_USE_GLOBAL = -1, /**< Use the global proxy information. */ GAIM_PROXY_NONE = 0, /**< No proxy. */ GAIM_PROXY_HTTP, /**< HTTP proxy. */ GAIM_PROXY_SOCKS4, /**< SOCKS 4 proxy. */ GAIM_PROXY_SOCKS5, /**< SOCKS 5 proxy. */ GAIM_PROXY_USE_ENVVAR /**< Use environmental settings. */ } GaimProxyType; /** * Information on proxy settings. */ typedef struct { GaimProxyType type; /**< The proxy type. */ char *host; /**< The host. */ int port; /**< The port number. */ char *username; /**< The username. */ char *password; /**< The password. */ } GaimProxyInfo; #include "account.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Proxy structure API */ /**************************************************************************/ /*@{*/ /** * Get the handle for the proxy system. * * @return the handle to the proxy system */ void *gaim_proxy_get_handle(); /** * Creates a proxy information structure. * * @return The proxy information structure. */ GaimProxyInfo *gaim_proxy_info_new(void); /** * Destroys a proxy information structure. * * @param info The proxy information structure to destroy. */ void gaim_proxy_info_destroy(GaimProxyInfo *info); /** * Sets the type of proxy. * * @param info The proxy information. * @param type The proxy type. */ void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type); /** * Sets the proxy host. * * @param info The proxy information. * @param host The host. */ void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host); /** * Sets the proxy port. * * @param info The proxy information. * @param port The port. */ void gaim_proxy_info_set_port(GaimProxyInfo *info, int port); /** * Sets the proxy username. * * @param info The proxy information. * @param username The username. */ void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username); /** * Sets the proxy password. * * @param info The proxy information. * @param password The password. */ void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password); /** * Returns the proxy's type. * * @param info The proxy information. * * @return The type. */ GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info); /** * Returns the proxy's host. * * @param info The proxy information. * * @return The host. */ const char *gaim_proxy_info_get_host(const GaimProxyInfo *info); /** * Returns the proxy's port. * * @param info The proxy information. * * @return The port. */ int gaim_proxy_info_get_port(const GaimProxyInfo *info); /** * Returns the proxy's username. * * @param info The proxy information. * * @return The username. */ const char *gaim_proxy_info_get_username(const GaimProxyInfo *info); /** * Returns the proxy's password. * * @param info The proxy information. * * @return The password. */ const char *gaim_proxy_info_get_password(const GaimProxyInfo *info); /*@}*/ /**************************************************************************/ /** @name Global Proxy API */ /**************************************************************************/ /*@{*/ /** * Returns gaim's global proxy information. * * @return The global proxy information. */ GaimProxyInfo *gaim_global_proxy_get_info(void); /*@}*/ /**************************************************************************/ /** @name Proxy API */ /**************************************************************************/ /*@{*/ /** * Initializes the proxy subsystem. */ void gaim_proxy_init(void); /** * Makes a connection to the specified host and port. * * @param account The account making the connection. * @param host The destination host. * @param port The destination port. * @param func The input handler function. * @param data User-defined data. * * @return Zero indicates the connection is pending. Any other value indicates failure. */ int gaim_proxy_connect(GaimAccount *account, const char *host, int port, GaimInputFunction func, gpointer data); /** * Makes a connection through a SOCKS5 proxy. * * @param gpi The GaimProxyInfo specifying the proxy settings * @param host The destination host. * @param port The destination port. * @param func The input handler function. * @param data User-defined data. * * @return Zero indicates the connection is pending. Any other value indicates failure. */ int gaim_proxy_connect_socks5(GaimProxyInfo *gpi, const char *host, int port, GaimInputFunction func, gpointer data); typedef void (*dns_callback_t)(GSList *hosts, gpointer data, const char *error_message); /** * Do an async dns query * * @param hostname The hostname to resolve * @param port A portnumber which is stored in the struct sockaddr * @param callback Callback to call after resolving * @param data Extra data for the callback function * @return a GSList containing the size of followed by the struct sockaddr for any returned IP */ int gaim_gethostbyname_async(const char *hostname, int port, dns_callback_t callback, gpointer data); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PROXY_H_ */