Mercurial > pidgin.yaz
view src/pounce.h @ 7149:3aa374a7bc2e
[gaim-migrate @ 7716]
I didn't anticipate that.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 04 Oct 2003 23:15:45 +0000 |
parents | f098765ac919 |
children | fa6395637e2c |
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/** * @file pounce.h Buddy Pounce API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_POUNCE_H_ #define _GAIM_POUNCE_H_ typedef struct _GaimPounce GaimPounce; #include <glib.h> #include "account.h" /** * Events that trigger buddy pounces. */ typedef enum { GAIM_POUNCE_NONE = 0x00, /**< No events. */ GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */ GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */ GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */ GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */ GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */ GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */ GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */ GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */ } GaimPounceEvent; /** A pounce callback. */ typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *); /** * A buddy pounce structure. * * Buddy pounces are actions triggered by a buddy-related event. For * example, a sound can be played or an IM window opened when a buddy * signs on or returns from away. Such responses are handled in the * UI. The events themselves are done in the core. */ struct _GaimPounce { char *ui_type; /**< The type of UI. */ GaimPounceEvent events; /**< The event(s) to pounce on. */ GaimAccount *pouncer; /**< The user who is pouncing. */ char *pouncee; /**< The buddy to pounce on. */ GHashTable *actions; /**< The registered actions. */ gboolean save; /**< Whether or not the pounce should be saved after activation. */ void *data; /**< Pounce-specific data. */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Buddy Pounce API */ /**************************************************************************/ /*@{*/ /** * Creates a new buddy pounce. * * @param ui_type The type of UI the pounce is for. * @param pouncer The account that will pounce. * @param pouncee The buddy to pounce on. * @param event The event(s) to pounce on. * * @return The new buddy pounce structure. */ GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event); /** * Destroys a buddy pounce. * * @param pounce The buddy pounce. */ void gaim_pounce_destroy(GaimPounce *pounce); /** * Sets the events a pounce should watch for. * * @param pounce The buddy pounce. * @param events The events to watch for. */ void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events); /** * Sets the account that will do the pouncing. * * @param pounce The buddy pounce. * @param pouncer The account that will pounce. */ void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer); /** * Sets the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * @param pouncee The buddy to pounce on. */ void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee); /** * Sets whether or not the pounce should be saved after execution. * * @param pounce The buddy pounce. * @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise. */ void gaim_pounce_set_save(GaimPounce *pounce, gboolean save); /** * Registers an action type for the pounce. * * @param pounce The buddy pounce. * @param name The action name. */ void gaim_pounce_action_register(GaimPounce *pounce, const char *name); /** * Enables or disables an action for a pounce. * * @param pounce The buddy pounce. * @param action The name of the action. * @param enabled The enabled state. */ void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled); /** * Sets a value for an attribute in an action. * * If @a value is @c NULL, the value will be unset. * * @param pounce The buddy pounce. * @param action The action name. * @param attr The attribute name. * @param value The value. */ void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value); /** * Sets the pounce-specific data. * * @param pounce The buddy pounce. * @param data Data specific to the pounce. */ void gaim_pounce_set_data(GaimPounce *pounce, void *data); /** * Returns the events a pounce should watch for. * * @param pounce The buddy pounce. * * @return The events the pounce is watching for. */ GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce); /** * Returns the account that will do the pouncing. * * @param pounce The buddy pounce. * * @return The account that will pounce. */ GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce); /** * Returns the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * * @return The buddy to pounce on. */ const char *gaim_pounce_get_pouncee(const GaimPounce *pounce); /** * Returns whether or not the pounce should save after execution. * * @param pounce The buddy pounce. * * @return @c TRUE if the pounce should be saved after execution, or * @c FALSE otherwise. */ gboolean gaim_pounce_get_save(const GaimPounce *pounce); /** * Returns whether or not an action is enabled. * * @param pounce The buddy pounce. * @param action The action name. * * @return @c TRUE if the action is enabled, or @c FALSE otherwise. */ gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action); /** * Returns the value for an attribute in an action. * * @param pounce The buddy pounce. * @param action The action name. * @param attr The attribute name. * * @return The attribute value, if it exists, or @c NULL. */ const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr); /** * Returns the pounce-specific data. * * @param pounce The buddy pounce. * * @return The data specific to a buddy pounce. */ void *gaim_pounce_get_data(const GaimPounce *pounce); /** * Executes a pounce with the specified pouncer, pouncee, and event type. * * @param pouncer The account that will do the pouncing. * @param pouncee The buddy that is being pounced. * @param events The events that triggered the pounce. */ void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events); /*@}*/ /**************************************************************************/ /** @name Buddy Pounce Subsystem API */ /**************************************************************************/ /*@{*/ /** * Finds a pounce with the specified event(s) and buddy. * * @param pouncer The account to match against. * @param pouncee The buddy to match against. * @param events The event(s) to match against. * * @return The pounce if found, or @c NULL otherwise. */ GaimPounce *gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events); /** * Loads the pounces. * * @return @c TRUE if the pounces could be loaded. */ gboolean gaim_pounces_load(void); /** * Force an immediate write of pounces. */ void gaim_pounces_sync(void); /** * Registers a pounce handler for a UI. * * @param ui The UI name. * @param cb The callback function. * @param new_pounce The function called when a pounce is created. * @param free_pounce The function called when a pounce is freed. */ void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)); /** * Unregisters a pounce handle for a UI. * * @param ui The UI name. */ void gaim_pounces_unregister_handler(const char *ui); /** * Returns a list of all registered buddy pounces. * * @return The list of buddy pounces. */ GList *gaim_pounces_get_all(void); /** * Returns the buddy pounce subsystem handle. * * @return The subsystem handle. */ void *gaim_pounces_get_handle(void); /** * Initializes the pounces subsystem. */ void gaim_pounces_init(void); /** * Uninitializes the pounces subsystem. */ void gaim_pounces_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_POUNCE_H_ */