view console/gntblist.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents cc60d0861337
children fdf2dbed6faa
line wrap: on
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#include <account.h>
#include <blist.h>
#include <server.h>
#include <signal.h>
#include <util.h>

#include "gntgaim.h"
#include "gntbox.h"
#include "gntlabel.h"
#include "gnttree.h"

#include "gntblist.h"
#include <string.h>

typedef struct
{
	GntWidget *window;
	GntWidget *tree;

	GntWidget *tooltip;
	GaimBlistNode *tnode;		/* Who is the tooltip being displayed for? */
} GGBlist;

GGBlist *ggblist;

static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist);
static void add_group(GaimGroup *group, GGBlist *ggblist);
static void add_chat(GaimChat *chat, GGBlist *ggblist);
static void add_node(GaimBlistNode *node, GGBlist *ggblist);
static void draw_tooltip(GGBlist *ggblist);

static void
new_node(GaimBlistNode *node)
{
}

static void add_node(GaimBlistNode *node, GGBlist *ggblist)
{
	if (GAIM_BLIST_NODE_IS_BUDDY(node))
		add_buddy((GaimBuddy*)node, ggblist);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		add_group((GaimGroup*)node, ggblist);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		add_chat((GaimChat *)node, ggblist);
	draw_tooltip(ggblist);
}

static void
remove_tooltip(GGBlist *ggblist)
{
	gnt_widget_destroy(ggblist->tooltip);
	ggblist->tooltip = NULL;
	ggblist->tnode = NULL;
}

static void
node_remove(GaimBuddyList *list, GaimBlistNode *node)
{
	GGBlist *ggblist = list->ui_data;

	if (node->ui_data == NULL)
		return;

	gnt_tree_remove(GNT_TREE(ggblist->tree), node);
	node->ui_data = NULL;

	/* XXX: Depending on the node, we may want to remove the group/contact node if necessary */
	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimGroup *group = gaim_buddy_get_group((GaimBuddy*)node);
		if (gaim_blist_get_group_online_count(group) == 0)
			node_remove(list, (GaimBlistNode*)group);
	}
	draw_tooltip(ggblist);
}

static void
node_update(GaimBuddyList *list, GaimBlistNode *node)
{
	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy*)node;
		if (gaim_presence_is_online(gaim_buddy_get_presence(buddy)))
			add_node((GaimBlistNode*)buddy, list->ui_data);
		else
			node_remove(gaim_get_blist(), node);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		add_chat((GaimChat *)node, list->ui_data);
	}
}

static void
new_list(GaimBuddyList *list)
{
}

static GaimBlistUiOps blist_ui_ops = 
{
	new_list,
	new_node,
	NULL,
	node_update,		/* This doesn't do crap */
	node_remove,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL
};

static gpointer
gg_blist_get_handle()
{
	static int handle;

	return &handle;
}

static void
add_group(GaimGroup *group, GGBlist *ggblist)
{
	GaimBlistNode *node = (GaimBlistNode *)group;
	if (node->ui_data)
		return;
	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group,
			group->name, NULL, NULL);
}

static const char *
get_display_name(GaimBlistNode *node)
{
	static char text[2096];
	char status[8] = " ";
	const char *name = NULL;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		GaimStatusPrimitive prim;
		GaimPresence *presence;
		GaimStatus *now;

		
		presence = gaim_buddy_get_presence(buddy);
		now = gaim_presence_get_active_status(presence);

		prim = gaim_status_type_get_primitive(gaim_status_get_type(now));

		switch(prim)
		{
#if 1
			case GAIM_STATUS_OFFLINE:
				strncpy(status, "x", sizeof(status) - 1);
				break;
			case GAIM_STATUS_AVAILABLE:
				strncpy(status, "o", sizeof(status) - 1);
				break;
			default:
				strncpy(status, ".", sizeof(status) - 1);
				break;
#else
			/* XXX: Let's use these some time */
			case GAIM_STATUS_OFFLINE:
				strncpy(status, "⊗", sizeof(status) - 1);
				break;
			case GAIM_STATUS_AVAILABLE:
				/* XXX: Detect idleness */
				strncpy(status, "◯", sizeof(status) - 1);
				break;
			default:
				strncpy(status, "⊖", sizeof(status) - 1);
				break;
#endif
		}
		name = gaim_buddy_get_alias(buddy);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat*)node;
		name = gaim_chat_get_name(chat);

		strncpy(status, "~", sizeof(status) - 1);
	}

	snprintf(text, sizeof(text) - 1, "%s %s", status, name);

	return text;
}

static void
add_chat(GaimChat *chat, GGBlist *ggblist)
{
	GaimGroup *group;
	GaimBlistNode *node = (GaimBlistNode *)chat;
	if (node->ui_data)
		return;

	group = gaim_chat_get_group(chat);
	add_node((GaimBlistNode*)group, ggblist);

	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat,
				get_display_name(node), group, NULL);
}

static void
add_buddy(GaimBuddy *buddy, GGBlist *ggblist)
{
	GaimGroup *group;
	GaimBlistNode *node = (GaimBlistNode *)buddy;
	if (node->ui_data)
		return;

	group = gaim_buddy_get_group(buddy);
	add_node((GaimBlistNode*)group, ggblist);

	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy,
				get_display_name(node), group, NULL);
}

#if 0
static void
buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist)
{
	add_node((GaimBlistNode*)buddy, ggblist);
}

static void
buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist)
{
	node_remove(gaim_get_blist(), (GaimBlistNode*)buddy);
}
#endif

GaimBlistUiOps *gg_blist_get_ui_ops()
{
	return &blist_ui_ops;
}

static void
selection_activate(GntWidget *widget, GGBlist *ggblist)
{
	GntTree *tree = GNT_TREE(ggblist->tree);
	GaimBlistNode *node = gnt_tree_get_selection_data(tree);

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		gaim_conversation_new(GAIM_CONV_TYPE_IM,
				gaim_buddy_get_account(buddy),
				gaim_buddy_get_name(buddy));
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat*)node;
		serv_join_chat(chat->account->gc, chat->components);
	}
}

static void
draw_tooltip(GGBlist *ggblist)
{
	GaimBlistNode *node;
	int x, y, top, width;
	GString *str;
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GaimAccount *account;
	GntTree *tree;
	GntWidget *widget, *box;
	char *title = NULL;

	widget = ggblist->tree;
	tree = GNT_TREE(widget);

	if (!gnt_widget_has_focus(ggblist->tree))
		return;

	if (ggblist->tooltip)
	{
		/* XXX: Once we can properly redraw on expose events, this can be removed at the end
		 * to avoid the blinking*/
		remove_tooltip(ggblist);
	}

	node = gnt_tree_get_selection_data(tree);
	if (!node)
		return;

	str = g_string_new("");

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		account = gaim_buddy_get_account(buddy);
		
		g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account));
		
		prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
		if (prpl_info && prpl_info->tooltip_text)
		{
			GString *tip = g_string_new("");
			char *strip, *br;
			prpl_info->tooltip_text(buddy, tip, TRUE);

			br = gaim_strreplace(tip->str, "\n", "<br>");
			strip = gaim_markup_strip_html(br);
			g_string_append(str, strip);
			g_string_free(tip, TRUE);
			g_free(strip);
			g_free(br);
		}

		title = g_strdup(gaim_buddy_get_name(buddy));
	}
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
	{
		GaimGroup *group = (GaimGroup *)node;

		g_string_append_printf(str, _("Online: %d\nTotal: %d"),
						gaim_blist_get_group_online_count(group),
						gaim_blist_get_group_size(group, FALSE));

		title = g_strdup(group->name);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat *)node;
		GaimAccount *account = chat->account;

		g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account));

		title = g_strdup(gaim_chat_get_name(chat));
	}
	else
	{
		g_string_free(str, TRUE);
		return;
	}

	gnt_widget_get_position(widget, &x, &y);
	gnt_widget_get_size(widget, &width, NULL);
	top = gnt_tree_get_selection_visible_line(tree);

	x += width;
	y += top - 1;

	box = gnt_box_new(FALSE, FALSE);
	gnt_box_set_toplevel(GNT_BOX(box), TRUE);
	GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW);
	gnt_box_set_title(GNT_BOX(box), title);

	gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str));

	gnt_widget_set_position(box, x, y);
	gnt_widget_draw(box);

	g_free(title);
	g_string_free(str, TRUE);
	ggblist->tooltip = box;
	ggblist->tnode = node;

	gnt_widget_set_name(ggblist->tooltip, "tooltip");
}

static void
selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist)
{
	draw_tooltip(ggblist);
}


static gboolean
key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist)
{
	if (text[0] == 27 && text[1] == 0)
	{
		/* Escape was pressed */
		if (ggblist->tooltip)
		{
			gnt_widget_destroy(ggblist->tooltip);
			ggblist->tooltip = NULL;
			return TRUE;
		}
	}

	return FALSE;
}

static void
buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist)
{
	gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, get_display_name((GaimBlistNode*)buddy));
	if (ggblist->tnode == (GaimBlistNode*)buddy)
		draw_tooltip(ggblist);
}

void gg_blist_init()
{
	ggblist = g_new0(GGBlist, 1);

	gaim_get_blist()->ui_data = ggblist;

	ggblist->window = gnt_box_new(FALSE, FALSE);
	gnt_widget_set_name(ggblist->window, "buddylist");
	gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE);
	gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List"));
	gnt_box_set_pad(GNT_BOX(ggblist->window), 0);

	ggblist->tree = gnt_tree_new();
	GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER);
	gnt_widget_set_size(ggblist->tree, 25, getmaxy(stdscr) - 3);

	gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree);
	gnt_widget_show(ggblist->window);

	gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_status_changed), ggblist);
	
#if 0
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_signed_on), ggblist);
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_signed_off), ggblist);

	/* These I plan to use to indicate unread-messages etc. */
	gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(received_im_msg), list);
	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(sent_im_msg), NULL);

	gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(received_chat_msg), list);
#endif

	g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist);
	g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist);
	g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist);
}

void gg_blist_uninit()
{
	gnt_widget_destroy(ggblist->window);
	g_free(ggblist);
	ggblist = NULL;
}