view doc/blist-signals.dox @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 2c65a3749ce1
children 8cf53d7a0887
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/** @page blist-signals Buddy List Signals

 @signals
  @signal buddy-status-changed
  @signal buddy-idle-changed
  @signal buddy-signed-on
  @signal buddy-signed-off
  @signal update-idle
  @signal blist-node-extended-menu
  @signal buddy-added
  @signal buddy-removed
  @signal buddy-icon-changed
  @signal blist-node-aliased
 @endsignals

 <hr>

 @signaldef buddy-status-changed
  @signalproto
void (*buddy_away)(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list goes away.
  @param buddy      The buddy whose status changed.
  @param old_status The status that the buddy just changed from.
  @param status     The status that the buddy just changed to.
 @endsignaldef

 @signaldef buddy-idle-changed
  @signalproto
void (*buddy_idle)(GaimBuddy *buddy, gboolean old_idle, gboolean idle);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list becomes idle.
  @param buddy    The buddy whose idle status changed.
  @param old_idle Whether the buddy was idle.
  @param idle     Whether the buddy is currently idle.
 @endsignaldef

 @signaldef buddy-signed-on
  @signalproto
void (*buddy_signed_on)(GaimBuddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list signs on.
  @param buddy The buddy that signed on.
 @endsignaldef

 @signaldef buddy-signed-off
  @signalproto
void (*buddy_signed_off)(GaimBuddy *buddy);
  @endsignalproto
  @signaldesc
   Emitted when a buddy on your buddy list signs off.
  @param buddy The buddy that signed off.
 @endsignaldef

 @signaldef update-idle
  @signalproto
void (*update_idle)();
  @endsignalproto
  @signaldesc
   Emitted when the buddy list is refreshed and the idle times are updated.
 @endsignaldef

 @signaldef blist-node-extended-menu
  @signalproto
void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu)
  @endsignalproto
  @signaldesc
   Emitted when a buddlist menu is being constructed @a menu is a pointer to
   a GList of GaimBlistNodeAction's allowing a plugin to add menu items
 @endsignaldef

 @signaldef buddy-added
  @signalproto
void (*buddy_added)(GaimBuddy *buddy)
  @endsignalproto
  @signaldesc
   Emitted when a new buddy is added to the buddy list.
  @endsignaldef

 @signaldef buddy-icon-changed
  @signalproto
void (*buddy_icon_changed)(GaimBuddy *buddy)
  @endsignalproto
  @signaldesc
   Emitted when a buddy's icon is set.
  @endsignaldef

 @signaldef buddy-removed
  @signalproto
void (*buddy_removed)(GaimBuddy *buddy)
  @endsignalproto
  @signaldesc
   Emitted when a buddy is removed from the buddy list.
  @endsignaldef

 @signaldef blist-node-aliased
  @signalproto
void (*blist_node_aliased)(GaimBlistNode *node, const char *old_alias)
  @endsignalproto
  @signaldesc
   Emitted when a blist node (buddy, chat, or contact) is aliased.
  @endsignaldef

 */
// vim: syntax=c tw=75 et