Mercurial > pidgin.yaz
view doc/gtkconv-signals.dox @ 13914:3ae8a3935406
[gaim-migrate @ 16414]
First stab at trying to fix the MSN http connect method. It still
doesn't work, and I'm not sure why, but it gets a lot farther in
the signon process now.
For those unfamiliar with the issue, the MSN http connect method
stopped working after all the non-blocking I/O changes. The http
connect method is apparently used by lots of people behind silly
firewalls and stuff, and therefore we really shouldn't release
Gaim 2.0.0 without it working, because people will complain.
The two main problems were
1. The outgoing message queue was removed in favor of buffering all
data to one large buffer. This sounds good in theory... but apparently
each message sent to and from the server has a "SessionID" in the
HTTP header. Every message we send should use the same SessionID as
the last packet we received from the server. So basically you can't
put two messages into the outgoing buffer at the same time because
you don't have the correct SessionID to use for the second message.
You have to wait until you get the reply from the server.
2. There were some strange buffer problems with using the wrong
variable when trying to combine the header+body into one buffer
before sending the message.
I also fixed a small memleak or two, added some comments, and
tried to clean up the code a little.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 03 Jul 2006 20:39:04 +0000 |
parents | f09c6e8df82c |
children | f94309c7c480 |
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/** @page gtkconv-signals GtkConv Signals @signals @signal conversation-dragging @signal conversation-timestamp @signal displaying-im-msg @signal displayed-im-msg @signal displaying-chat-msg @signal displayed-chat-msg @signal conversation-switched @endsignals <hr> @signaldef conversation-dragging @signalproto void (*conversation_dragging)(GaimGtkWindow *source, GaimGtkWindow *destination); @endsignalproto @signaldesc Emitted when a conversation is being drag and dropped between windows. @param source The window where the conversation is. @param destination The window where the conversation will be moved to. @endsignaldef @signaldef conversation-timestamp @signalproto char *(*conversation_timestamp)(GaimConversation *conv, struct tm *tm); @endsignalproto @signaldesc Emitted to allow plugins to customize the timestamp on a message. @param conv The conversation the message belongs to. @param tm The time to be converted to a string. @return A textual representation of the time, or @c NULL to use a default format. @endsignaldef @signaldef displaying-im-msg @signalproto gboolean (*displaying_im_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in an IM conversation. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account. @param who The name of the user. @param message A pointer to the message. @param conv The conversation. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-im-msg @signalproto void (*displayed_im_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in an IM conversation. @param account The account. @param who The name of the user. @param message The message. @param conv The conversation. @param flags Flags for this message. @endsignaldef @signaldef displaying-chat-msg @signalproto gboolean (*displaying_chat_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in a chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-chat-msg @signalproto void (*displayed_chat_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in a chat conversation. @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @endsignaldef @signaldef conversation-switched @signalproto void (*conversation_switched)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a window switched from one conversation to another. @param new_conv The now active conversation. @endsignaldef */ // vim: syntax=c tw=75 et