view plugins/idle.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 571aebbe5ec6
children
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/*
 * idle.c - I'dle Mak'er plugin for Gaim
 *
 * This file is part of Gaim.
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "notify.h"
#include "plugin.h"
#include "request.h"
#include "server.h"
#include "status.h"
#include "version.h"

/* This plugin no longer depends on gtk */
#define IDLE_PLUGIN_ID "core-idle"

static GList *idled_accts = NULL;

static gboolean
unidle_filter(GaimAccount *acct)
{
	if (g_list_find(idled_accts, acct))
		return TRUE;

	return FALSE;
}

static gboolean
idleable_filter(GaimAccount *account)
{
	GaimPlugin *prpl;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
	g_return_val_if_fail(prpl != NULL, FALSE);

	return (GAIM_PLUGIN_PROTOCOL_INFO(prpl)->set_idle != NULL);
}

static void
set_idle_time(GaimAccount *acct, int mins_idle)
{
	time_t t;
	GaimConnection *gc = gaim_account_get_connection(acct);
	GaimPresence *presence = gaim_account_get_presence(acct);

	if (!gc)
		return;

	gaim_debug_info("idle",
			"setting idle time for %s to %d\n",
			gaim_account_get_username(acct), mins_idle);

	if (mins_idle)
		t = time(NULL) - (60 * mins_idle); /* subtract seconds idle from current time */
	else
		t = 0; /* time idle is irrelevant */

	gaim_presence_set_idle(presence, mins_idle ? TRUE : FALSE, t);
}

static void
idle_action_ok(void *ignored, GaimRequestFields *fields)
{
	int tm = gaim_request_fields_get_integer(fields, "mins");
	GaimAccount *acct = gaim_request_fields_get_account(fields, "acct");

	/* only add the account to the GList if it's not already been idled */
	if (!unidle_filter(acct))
	{
		gaim_debug_misc("idle",
				"%s hasn't been idled yet; adding to list.\n",
				gaim_account_get_username(acct));
		idled_accts = g_list_append(idled_accts, acct);
	}

	set_idle_time(acct, tm);
}

static void
idle_all_action_ok(void *ignored, GaimRequestFields *fields)
{
	GaimAccount *acct = NULL;
	GList *list, *iter;
	int tm = gaim_request_fields_get_integer(fields, "mins");
	const char *prpl_id = NULL;

	list = gaim_accounts_get_all_active();
	for(iter = list; iter; iter = iter->next) {
		acct = (GaimAccount *)(iter->data);

		if(acct)
			prpl_id = gaim_account_get_protocol_id(acct);

		if(acct && idleable_filter(acct)) {
			gaim_debug_misc("idle", "Idling %s.\n",
					gaim_account_get_username(acct));

			set_idle_time(acct, tm);

			if(!g_list_find(idled_accts, acct))
				idled_accts = g_list_append(idled_accts, acct);
		}
	}

	g_list_free(list);
}

static void
unidle_action_ok(void *ignored, GaimRequestFields *fields)
{
	GaimAccount *acct = gaim_request_fields_get_account(fields, "acct");

	set_idle_time(acct, 0); /* unidle the account */

	/* once the account has been unidled it shouldn't be in the list */
	idled_accts = g_list_remove(idled_accts, acct);
}


static void
idle_action(GaimPluginAction *action)
{
	/* Use the super fancy request API */

	GaimRequestFields *request;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;

	group = gaim_request_field_group_new(NULL);

	field = gaim_request_field_account_new("acct", _("Account"), NULL);
	gaim_request_field_account_set_filter(field, idleable_filter);
	gaim_request_field_account_set_show_all(field, FALSE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_int_new("mins", _("Minutes"), 10);
	gaim_request_field_group_add_field(group, field);

	request = gaim_request_fields_new();
	gaim_request_fields_add_group(request, group);

	gaim_request_fields(action->plugin,
			N_("I'dle Mak'er"),
			_("Set Account Idle Time"),
			NULL,
			request,
			_("_Set"), G_CALLBACK(idle_action_ok),
			_("_Cancel"), NULL,
			NULL);
}

static void
unidle_action(GaimPluginAction *action)
{
	GaimRequestFields *request;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;

	if (idled_accts == NULL)
	{
		gaim_notify_info(NULL, NULL, _("None of your accounts are idle."), NULL);
		return;
	}

	group = gaim_request_field_group_new(NULL);

	field = gaim_request_field_account_new("acct", _("Account"), NULL);
	gaim_request_field_account_set_filter(field, unidle_filter);
	gaim_request_field_account_set_show_all(field, FALSE);
	gaim_request_field_group_add_field(group, field);

	request = gaim_request_fields_new();
	gaim_request_fields_add_group(request, group);

	gaim_request_fields(action->plugin,
			N_("I'dle Mak'er"),
			_("Unset Account Idle Time"),
			NULL,
			request,
			_("_Unset"), G_CALLBACK(unidle_action_ok),
			_("_Cancel"), NULL,
			NULL);
}

static void
idle_all_action(GaimPluginAction *action)
{
	GaimRequestFields *request;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;

	group = gaim_request_field_group_new(NULL);

	field = gaim_request_field_int_new("mins", _("Minutes"), 10);
	gaim_request_field_group_add_field(group, field);

	request = gaim_request_fields_new();
	gaim_request_fields_add_group(request, group);

	gaim_request_fields(action->plugin,
			N_("I'dle Mak'er"),
			_("Set Idle Time for All Accounts"),
			NULL,
			request,
			_("_Set"), G_CALLBACK(idle_all_action_ok),
			_("_Cancel"), NULL,
			NULL);
}

static void
unidle_all_action(GaimPluginAction *action)
{
	GList *l;

	/* freeing the list here will cause segfaults if the user idles an account
	 * after the list is freed */
	for (l = idled_accts; l; l = l->next)
	{
		GaimAccount *account = l->data;
		set_idle_time(account, 0);
	}

	g_list_free(idled_accts);
	idled_accts = NULL;
}

static GList *
actions(GaimPlugin *plugin, gpointer context)
{
	GList *l = NULL;
	GaimPluginAction *act = NULL;

	act = gaim_plugin_action_new(_("Set Account Idle Time"),
			idle_action);
	l = g_list_append(l, act);

	act = gaim_plugin_action_new(_("Unset Account Idle Time"),
			unidle_action);
	l = g_list_append(l, act);

	act = gaim_plugin_action_new(_("Set Idle Time for All Accounts"),
			idle_all_action);
	l = g_list_append(l, act);

	act = gaim_plugin_action_new(
			_("Unset Idle Time for All Idled Accounts"), unidle_all_action);
	l = g_list_append(l, act);

	return l;
}

static void
signing_off_cb(GaimConnection *gc, void *data)
{
	GaimAccount *account;

	account = gaim_connection_get_account(gc);
	idled_accts = g_list_remove(idled_accts, account);
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_connections_get_handle(), "signing-off",
						plugin,
						GAIM_CALLBACK(signing_off_cb), NULL);

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	unidle_all_action(NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,
	NULL,
	0,
	NULL,
	GAIM_PRIORITY_DEFAULT,
	IDLE_PLUGIN_ID,

	/* This is a cultural reference.  Dy'er Mak'er is a song by Led Zeppelin.
	   If that doesn't translate well into your language, drop the 's before translating. */
	N_("I'dle Mak'er"),
	VERSION,
	N_("Allows you to hand-configure how long you've been idle"),
	N_("Allows you to hand-configure how long you've been idle"),
	"Eric Warmenhoven <eric@warmenhoven.org>",
	GAIM_WEBSITE,
	plugin_load,
	plugin_unload,
	NULL,
	NULL,
	NULL,
	NULL,
	actions
};

static void
init_plugin(GaimPlugin *plugin)
{
}


GAIM_INIT_PLUGIN(idle, init_plugin, info)