view src/protocols/msn/dialog.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 4e44ecb866bd
children 6fc412e59214
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/**
 * @file dialog.c Dialog functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "msn.h"
#include "dialog.h"

typedef struct
{
	GaimConnection *gc;
	char *who;
	char *group;
	gboolean add;

} MsnAddRemData;

/* Remove the buddy referenced by the MsnAddRemData before the serverside list is changed.
 * If the buddy will be added, he'll be added back; if he will be removed, he won't be. */
static void
msn_complete_sync_issue(MsnAddRemData *data)
{
	GaimBuddy *buddy;
	GaimGroup *group = NULL;

	if (data->group != NULL)
		group = gaim_find_group(data->group);
	
	if (group != NULL)
		buddy = gaim_find_buddy_in_group(gaim_connection_get_account(data->gc), data->who, group);
	else
		buddy = gaim_find_buddy(gaim_connection_get_account(data->gc), data->who);
	
	if (buddy != NULL)
		gaim_blist_remove_buddy(buddy);
}

static void
msn_add_cb(MsnAddRemData *data)
{
	msn_complete_sync_issue(data);

	if (g_list_find(gaim_connections_get_all(), data->gc) != NULL)
	{
		MsnSession *session = data->gc->proto_data;
		MsnUserList *userlist = session->userlist;

		msn_userlist_add_buddy(userlist, data->who, MSN_LIST_FL, data->group);
	}

	if (data->group != NULL)
		g_free(data->group);

	g_free(data->who);
	g_free(data);
}

static void
msn_rem_cb(MsnAddRemData *data)
{
	msn_complete_sync_issue(data);

	if (g_list_find(gaim_connections_get_all(), data->gc) != NULL)
	{
		MsnSession *session = data->gc->proto_data;
		MsnUserList *userlist = session->userlist;

		msn_userlist_rem_buddy(userlist, data->who, MSN_LIST_FL, data->group);
	}

	if (data->group != NULL)
		g_free(data->group);

	g_free(data->who);
	g_free(data);
}

void
msn_show_sync_issue(MsnSession *session, const char *passport,
					const char *group_name)
{
	GaimConnection *gc;
	GaimAccount *account;
	MsnAddRemData *data;
	char *msg, *reason;

	account = session->account;
	gc = gaim_account_get_connection(account);

	data        = g_new0(MsnAddRemData, 1);
	data->who   = g_strdup(passport);
	data->group = g_strdup(group_name);
	data->gc    = gc;

	msg = g_strdup_printf(_("Buddy list synchronization issue in %s (%s)"),
						  gaim_account_get_username(account),
						  gaim_account_get_protocol_name(account));

	if (group_name != NULL)
	{
		reason = g_strdup_printf(_("%s on the local list is "
								   "inside the group \"%s\" but not on "
								   "the server list. "
								   "Do you want this buddy to be added?"),
								 passport, group_name);
	}
	else
	{
		reason = g_strdup_printf(_("%s is on the local list but "
								   "not on the server list. "
								   "Do you want this buddy to be added?"),
								 passport);
	}

	gaim_request_action(gc, NULL, msg, reason, GAIM_DEFAULT_ACTION_NONE, 
						data, 2,
						_("Yes"), G_CALLBACK(msn_add_cb),
						_("No"), G_CALLBACK(msn_rem_cb));

	g_free(reason);
	g_free(msg);
}