view src/protocols/msn/session.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 4e44ecb866bd
children
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/**
 * @file session.c MSN session functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "session.h"
#include "notification.h"

#include "dialog.h"

MsnSession *
msn_session_new(GaimAccount *account)
{
	MsnSession *session;

	g_return_val_if_fail(account != NULL, NULL);

	session = g_new0(MsnSession, 1);

	session->account = account;
	session->notification = msn_notification_new(session);
	session->userlist = msn_userlist_new(session);

	session->user = msn_user_new(session->userlist,
								 gaim_account_get_username(account), NULL);

	session->protocol_ver = 9;
	session->conv_seq = 1;

	return session;
}

void
msn_session_destroy(MsnSession *session)
{
	g_return_if_fail(session != NULL);

	session->destroying = TRUE;

	if (session->connected)
		msn_session_disconnect(session);

	if (session->notification != NULL)
		msn_notification_destroy(session->notification);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	while (session->slplinks != NULL)
		msn_slplink_destroy(session->slplinks->data);

	msn_userlist_destroy(session->userlist);

	g_free(session->passport_info.kv);
	g_free(session->passport_info.sid);
	g_free(session->passport_info.mspauth);
	g_free(session->passport_info.client_ip);

	if (session->passport_info.file != NULL)
	{
		g_unlink(session->passport_info.file);
		g_free(session->passport_info.file);
	}

	if (session->sync != NULL)
		msn_sync_destroy(session->sync);

	if (session->nexus != NULL)
		msn_nexus_destroy(session->nexus);

	if (session->user != NULL)
		msn_user_destroy(session->user);

	g_free(session);
}

gboolean
msn_session_connect(MsnSession *session, const char *host, int port,
					gboolean http_method)
{
	g_return_val_if_fail(session != NULL, FALSE);
	g_return_val_if_fail(!session->connected, TRUE);

	session->connected = TRUE;
	session->http_method = http_method;

	if (session->notification == NULL)
	{
		gaim_debug_error("msn", "This shouldn't happen\n");
		g_return_val_if_reached(FALSE);
	}

	if (msn_notification_connect(session->notification, host, port))
	{
		return TRUE;
	}

	return FALSE;
}

void
msn_session_disconnect(MsnSession *session)
{
	g_return_if_fail(session != NULL);
	g_return_if_fail(session->connected);

	session->connected = FALSE;

	while (session->switches != NULL)
		msn_switchboard_close(session->switches->data);

	if (session->notification != NULL)
		msn_notification_close(session->notification);
}

/* TODO: This must go away when conversation is redesigned */
MsnSwitchBoard *
msn_session_find_swboard(MsnSession *session, const char *username)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if ((swboard->im_user != NULL) && !strcmp(username, swboard->im_user))
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_swboard_with_conv(MsnSession *session, GaimConversation *conv)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(conv != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->conv == conv)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_swboard_with_id(const MsnSession *session, int chat_id)
{
	GList *l;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(chat_id >= 0,    NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->chat_id == chat_id)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_get_swboard(MsnSession *session, const char *username,
						MsnSBFlag flag)
{
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);

	swboard = msn_session_find_swboard(session, username);

	if (swboard == NULL)
	{
		swboard = msn_switchboard_new(session);
		swboard->im_user = g_strdup(username);
		msn_switchboard_request(swboard);
		msn_switchboard_request_add_user(swboard, username);
	}

	swboard->flag |= flag;

	return swboard;
}

static void
msn_session_sync_users(MsnSession *session)
{
	GaimBlistNode *gnode, *cnode, *bnode;
	GaimConnection *gc = gaim_account_get_connection(session->account);

	g_return_if_fail(gc != NULL);

	/* The core used to use msn_add_buddy to add all buddies before
	 * being logged in. This no longer happens, so we manually iterate
	 * over the whole buddy list to identify sync issues. */

	for (gnode = gaim_blist_get_root(); gnode; gnode = gnode->next) {
		GaimGroup *group = (GaimGroup *)gnode;
		const char *group_name = group->name;
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(!GAIM_BLIST_NODE_IS_CONTACT(cnode))
				continue;
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				GaimBuddy *b;
				if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
					continue;
				b = (GaimBuddy *)bnode;
				if(gaim_buddy_get_account(b) == gaim_connection_get_account(gc)) {
					MsnUser *remote_user;
					gboolean found = FALSE;

					remote_user = msn_userlist_find_user(session->userlist, gaim_buddy_get_name(b));

					if ((remote_user != NULL) && (remote_user->list_op & MSN_LIST_FL_OP))
					{
						int group_id;
						GList *l;

						group_id = msn_userlist_find_group_id(remote_user->userlist,
								group_name);

						for (l = remote_user->group_ids; l != NULL; l = l->next)
						{
							if (group_id == GPOINTER_TO_INT(l->data))
							{
								found = TRUE;
								break;
							}
						}

					}

					if (!found)
					{
						/* The user was not on the server list or not in that group
						 * on the server list */
						msn_show_sync_issue(session, gaim_buddy_get_name(b), group_name);
					}
				}
			}
		}
	}
}

void
msn_session_set_error(MsnSession *session, MsnErrorType error,
					  const char *info)
{
	GaimConnection *gc;
	char *msg;

	gc = gaim_account_get_connection(session->account);

	switch (error)
	{
		case MSN_ERROR_SERVCONN:
			msg = g_strdup(info);
			break;
		case MSN_ERROR_UNSUPPORTED_PROTOCOL:
			msg = g_strdup(_("Our protocol is not supported by the "
							 "server."));
			break;
		case MSN_ERROR_HTTP_MALFORMED:
			msg = g_strdup(_("Error parsing HTTP."));
			break;
		case MSN_ERROR_SIGN_OTHER:
			gc->wants_to_die = TRUE;
			msg = g_strdup(_("You have signed on from another location."));
			break;
		case MSN_ERROR_SERV_UNAVAILABLE:
			msg = g_strdup(_("The MSN servers are temporarily "
							 "unavailable. Please wait and try "
							 "again."));
			break;
		case MSN_ERROR_SERV_DOWN:
			msg = g_strdup(_("The MSN servers are going down "
							 "temporarily."));
			break;
		case MSN_ERROR_AUTH:
			msg = g_strdup_printf(_("Unable to authenticate: %s"),
								  (info == NULL ) ?
								  _("Unknown error") : info);
			break;
		case MSN_ERROR_BAD_BLIST:
			msg = g_strdup(_("Your MSN buddy list is temporarily "
							 "unavailable. Please wait and try "
							 "again."));
			break;
		default:
			msg = g_strdup(_("Unknown error."));
			break;
	}

	msn_session_disconnect(session);

	gaim_connection_error(gc, msg);

	g_free(msg);
}

static const char *
get_login_step_text(MsnSession *session)
{
	const char *steps_text[] = {
		_("Connecting"),
		_("Handshaking"),
		_("Transferring"),
		_("Handshaking"),
		_("Starting authentication"),
		_("Getting cookie"),
		_("Authenticating"),
		_("Sending cookie"),
		_("Retrieving buddy list")
	};

	return steps_text[session->login_step];
}

void
msn_session_set_login_step(MsnSession *session, MsnLoginStep step)
{
	GaimConnection *gc;

	/* Prevent the connection progress going backwards, eg. if we get
	 * transferred several times during login */
	if (session->login_step > step)
		return;

	/* If we're already logged in, we're probably here because of a
	 * mid-session XFR from the notification server, so we don't want to
	 * popup the connection progress dialog */
	if (session->logged_in)
		return;

	gc = session->account->gc;

	session->login_step = step;

	gaim_connection_update_progress(gc, get_login_step_text(session), step,
									MSN_LOGIN_STEPS);
}

void
msn_session_finish_login(MsnSession *session)
{
	GaimAccount *account;
	GaimConnection *gc;
	char *icon;

	if (session->logged_in)
		return;

	account = session->account;
	gc = gaim_account_get_connection(account);

	icon = gaim_buddy_icons_get_full_path(gaim_account_get_buddy_icon(session->account));
	msn_user_set_buddy_icon(session->user, icon);
	g_free(icon);

	session->logged_in = TRUE;

	msn_change_status(session);

	gaim_connection_set_state(gc, GAIM_CONNECTED);

	/* Sync users */
	msn_session_sync_users(session);
}