view src/protocols/msn/slpcall.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 442b23efba54
children 1b6c631012d9
line wrap: on
line source

/**
 * @file slpcall.c SLP Call Functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "slpcall.h"
#include "slpsession.h"

#include "slp.h"

/* #define MSN_DEBUG_SLPCALL */

/**************************************************************************
 * Util
 **************************************************************************/

static char *
rand_guid()
{
	return g_strdup_printf("%4X%4X-%4X-%4X-%4X-%4X%4X%4X",
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111);
}

/**************************************************************************
 * Main
 **************************************************************************/

MsnSlpCall *
msn_slp_call_new(MsnSlpLink *slplink)
{
	MsnSlpCall *slpcall;

	g_return_val_if_fail(slplink != NULL, NULL);

	slpcall = g_new0(MsnSlpCall, 1);

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_new: slpcall(%p)\n", slpcall);
#endif

	slpcall->slplink = slplink;

	msn_slplink_add_slpcall(slplink, slpcall);

	slpcall->timer = gaim_timeout_add(MSN_SLPCALL_TIMEOUT, msn_slp_call_timeout, slpcall);

	return slpcall;
}

void
msn_slp_call_destroy(MsnSlpCall *slpcall)
{
	GList *e;
	MsnSession *session;

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_destroy: slpcall(%p)\n", slpcall);
#endif

	g_return_if_fail(slpcall != NULL);

	if (slpcall->timer)
		gaim_timeout_remove(slpcall->timer);

	if (slpcall->id != NULL)
		g_free(slpcall->id);

	if (slpcall->branch != NULL)
		g_free(slpcall->branch);

	if (slpcall->data_info != NULL)
		g_free(slpcall->data_info);

	for (e = slpcall->slplink->slp_msgs; e != NULL; )
	{
		MsnSlpMessage *slpmsg = e->data;
		e = e->next;

#ifdef MSN_DEBUG_SLPCALL_VERBOSE
		gaim_debug_info("msn", "slpcall_destroy: trying slpmsg(%p)\n",
						slpmsg);
#endif

		if (slpmsg->slpcall == slpcall)
		{
			msn_slpmsg_destroy(slpmsg);
		}
	}

	session = slpcall->slplink->session;

	msn_slplink_remove_slpcall(slpcall->slplink, slpcall);

	if (slpcall->end_cb != NULL)
		slpcall->end_cb(slpcall, session);

	g_free(slpcall);
}

void
msn_slp_call_init(MsnSlpCall *slpcall, MsnSlpCallType type)
{
	slpcall->session_id = rand() % 0xFFFFFF00 + 4;
	slpcall->id = rand_guid();
	slpcall->type = type;
}

void
msn_slp_call_session_init(MsnSlpCall *slpcall)
{
	MsnSlpSession *slpsession;

	slpsession = msn_slp_session_new(slpcall);

	if (slpcall->session_init_cb)
		slpcall->session_init_cb(slpsession);

	slpcall->started = TRUE;
}

void
msn_slp_call_invite(MsnSlpCall *slpcall, const char *euf_guid,
					int app_id, const char *context)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;
	char *header;
	char *content;

	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(context != NULL);

	slplink = slpcall->slplink;

	slpcall->branch = rand_guid();

	content = g_strdup_printf(
		"EUF-GUID: {%s}\r\n"
		"SessionID: %lu\r\n"
		"AppID: %d\r\n"
		"Context: %s\r\n\r\n",
		euf_guid,
		slpcall->session_id,
		app_id,
		context);

	header = g_strdup_printf("INVITE MSNMSGR:%s MSNSLP/1.0",
							 slplink->remote_user);

	slpmsg = msn_slpmsg_sip_new(slpcall, 0, header, slpcall->branch,
								"application/x-msnmsgr-sessionreqbody", content);

#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP INVITE";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_send_slpmsg(slplink, slpmsg);

	g_free(header);
	g_free(content);
}

void
msn_slp_call_close(MsnSlpCall *slpcall)
{
	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(slpcall->slplink != NULL);

	send_bye(slpcall, "application/x-msnmsgr-sessionclosebody");
	msn_slplink_unleash(slpcall->slplink);
	msn_slp_call_destroy(slpcall);
}

gboolean
msn_slp_call_timeout(gpointer data)
{
	MsnSlpCall *slpcall;

	slpcall = data;

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_timeout: slpcall(%p)\n", slpcall);
#endif

	if (!slpcall->pending && !slpcall->progress)
	{
		msn_slp_call_destroy(slpcall);
		return FALSE;
	}

	slpcall->progress = FALSE;

	return TRUE;
}

MsnSlpCall *
msn_slp_process_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg)
{
	MsnSlpCall *slpcall;
	const guchar *body;
	gsize body_len;

	slpcall = NULL;
	body = slpmsg->buffer;
	body_len = slpmsg->size;

	if (slpmsg->flags == 0x0)
	{
		char *body_str;

		body_str = g_strndup((const char *)body, body_len);
		slpcall = msn_slp_sip_recv(slplink, body_str);
		g_free(body_str);
	}
	else if (slpmsg->flags == 0x20 || slpmsg->flags == 0x1000030)
	{
		slpcall = msn_slplink_find_slp_call_with_session_id(slplink, slpmsg->session_id);

		if (slpcall != NULL)
		{
			if (slpcall->timer)
				gaim_timeout_remove(slpcall->timer);

			slpcall->cb(slpcall, body, body_len);

			slpcall->wasted = TRUE;
		}
	}
#if 0
	else if (slpmsg->flags == 0x100)
	{
		slpcall = slplink->directconn->initial_call;

		if (slpcall != NULL)
			msn_slp_call_session_init(slpcall);
	}
#endif

	return slpcall;
}