view plugins/statenotify.c @ 5537:3becf79500d2

[gaim-migrate @ 5937] This is: -AIM over OSCAR use Christian's new, kick ass gaim_notify_email stuff for new mail notification. This should be good, but it's kind of a pain to test. Let me know if you have any problems -Minor fix to the translation README -2 minor changes to the doxygen of 2 major header files (this means you'll have to recompile a lot of files :-) ) -If your global proxy setting is "No Proxy" and your global proxy host is empty, but $http_proxy is set to something, gaim used to switch your global proxy setting to "HTTP." It no longer does this. This makes more sense to me. If you disagree, please let me know--this is open to debate, and what not. Also, the use of environmental proxy settings will be changed a bit in the next day or two committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 27 May 2003 03:38:52 +0000
parents 3cd24f012091
children 1c55b1540e18
line wrap: on
line source

#include "gaim.h"

static void
write_status(struct gaim_connection *gc, char *who, const char *message)
{
	struct gaim_conversation *conv;
	struct buddy *b;
	char buf[256];

	conv = gaim_find_conversation_with_account(who, gc->account);

	if (conv == NULL)
		return;

	if ((b = gaim_find_buddy(gc->account, who)) != NULL)
		who = gaim_get_buddy_alias(b);

	g_snprintf(buf, sizeof(buf), "%s %s", who, message);

	gaim_conversation_write(conv, NULL, buf, -1, WFLAG_SYSTEM, time(NULL));
}

static void
buddy_away_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "has gone away.");
}

static void
buddy_unaway_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "is no longer away.");
}

static void
buddy_idle_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "has become idle.");
}

static void
buddy_unidle_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "is no longer idle.");
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(plugin, event_buddy_away,   buddy_away_cb,   NULL);
	gaim_signal_connect(plugin, event_buddy_back,   buddy_unaway_cb, NULL);
	gaim_signal_connect(plugin, event_buddy_idle,   buddy_idle_cb,   NULL);
	gaim_signal_connect(plugin, event_buddy_unidle, buddy_unidle_cb, NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(statenotify, __init_plugin, info);