Mercurial > pidgin.yaz
view src/plugin.h @ 5537:3becf79500d2
[gaim-migrate @ 5937]
This is:
-AIM over OSCAR use Christian's new, kick ass
gaim_notify_email stuff for new mail notification. This
should be good, but it's kind of a pain to test. Let me
know if you have any problems
-Minor fix to the translation README
-2 minor changes to the doxygen of 2 major header files
(this means you'll have to recompile a lot of files :-) )
-If your global proxy setting is "No Proxy" and your global
proxy host is empty, but $http_proxy is set to something,
gaim used to switch your global proxy setting to "HTTP." It
no longer does this. This makes more sense to me. If you
disagree, please let me know--this is open to debate, and
what not. Also, the use of environmental proxy settings
will be changed a bit in the next day or two
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 27 May 2003 03:38:52 +0000 |
parents | 9442e8d0b21d |
children | 5e7de337a053 |
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/** * @file plugin.h Plugin API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PLUGIN_H_ #define _GAIM_PLUGIN_H_ #include <gmodule.h> typedef enum _GaimPluginType GaimPluginType; /**< GaimPluginType */ typedef struct _GaimPlugin GaimPlugin; /**< GaimPlugin */ typedef struct _GaimPluginInfo GaimPluginInfo; /**< GaimPluginInfo */ typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo; typedef int GaimPluginPriority; /**< Plugin priority. */ /* XXX */ #include "config.h" #include "event.h" /** * Plugin types. */ enum _GaimPluginType { GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */ GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */ GAIM_PLUGIN_LOADER, /**< Loader plugin. */ GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */ }; #define GAIM_PRIORITY_DEFAULT 0 #define GAIM_PRIORITY_HIGHEST 9999 #define GAIM_PRIORITY_LOWEST -9999 #define GAIM_PLUGIN_ID_UNSET { 0, 0, 0, 0 } /** * Detailed information about a plugin. * * This is used in the version 2.0 API and up. */ struct _GaimPluginInfo { unsigned int api_version; GaimPluginType type; char *ui_requirement; unsigned long flags; GList *dependencies; GaimPluginPriority priority; char *id; char *name; char *version; char *summary; char *description; char *author; char *homepage; gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); void *ui_info; void *extra_info; }; /** * Extra information for loader plugins. */ struct _GaimPluginLoaderInfo { GList *exts; gboolean (*probe)(GaimPlugin *plugin); gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); GaimSignalBroadcastFunc broadcast; }; /** * A plugin handle. */ struct _GaimPlugin { gboolean native_plugin; /**< Native C plugin. */ gboolean loaded; /**< The loaded state. */ void *handle; /**< The module handle. */ char *path; /**< The path to the plugin. */ GaimPluginInfo *info; /**< The plugin information. */ char *error; void *extra; /**< Plugin-specific data. */ }; #define GAIM_PLUGIN_LOADER_INFO(plugin) \ ((GaimPluginLoaderInfo *)(plugin)->info->extra_info) /** * Handles the initialization of modules. */ #ifndef GAIM_PLUGINS # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ gboolean gaim_init_##pluginname##_plugin(void) { \ GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #else /* GAIM_PLUGINS */ # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #endif /**************************************************************************/ /** @name Plugin namespace */ /**************************************************************************/ /*@{*/ /** * Creates a new plugin structure. * * @param native Whether or not the plugin is native. * @param path The path to the plugin, or @c NULL if statically compiled. * * @return A new GaimPlugin structure. */ GaimPlugin *gaim_plugin_new(gboolean native, const char *path); /** * Probes a plugin, retrieving the information on it and adding it to the * list of available plugins. * * @param filename The plugin's filename. * * @return The plugin handle. * * @see gaim_plugin_load() * @see gaim_plugin_destroy() */ GaimPlugin *gaim_plugin_probe(const char *filename); /** * Registers a plugin and prepares it for loading. * * This shouldn't be called by anything but the internal module code. * * @param plugin The plugin to register. */ gboolean gaim_plugin_register(GaimPlugin *plugin); /** * Attempts to load a previously probed plugin. * * @param filename The plugin's filename. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_reload() * @see gaim_plugin_unload() */ gboolean gaim_plugin_load(GaimPlugin *plugin); /** * Unloads the specified plugin. * * @param plugin The plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_reload() */ gboolean gaim_plugin_unload(GaimPlugin *plugin); /** * Reloads a plugin. * * @param plugin The old plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_unload() */ gboolean gaim_plugin_reload(GaimPlugin *plugin); /** * Unloads a plugin and destroys the structure from memory. * * @param plugin The plugin handle. */ void gaim_plugin_destroy(GaimPlugin *plugin); /** * Returns whether or not a plugin is currently loaded. * * @param plugin The plugin. * * @return TRUE if loaded, or FALSE otherwise. */ gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin); /*@}*/ /**************************************************************************/ /** @name Plugins namespace */ /**************************************************************************/ /*@{*/ /** * Sets the search paths for plugins. * * @param count The number of search paths. * @param paths The search paths. */ void gaim_plugins_set_search_paths(size_t count, char **paths); /** * Unloads all loaded plugins. */ void gaim_plugins_unload_all(void); /** * Destroys all registered plugins. */ void gaim_plugins_destroy_all(void); /** * Probes for plugins in the registered module paths. * * @param ext The extension type to probe for, or @c NULL for all. * * @see gaim_plugin_set_probe_path() */ void gaim_plugins_probe(const char *ext); /** * Returns whether or not plugin support is enabled. * * @return TRUE if plugin support is enabled, or FALSE otherwise. */ gboolean gaim_plugins_enabled(void); /** * Registers a function that will be called when probing is finished. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data); /** * Unregisters a function that would be called when probing is finished. * * @param func The callback function. */ void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)); /** * Registers a function that will be called when a plugin is loaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is loaded. * * @param func The callback functino. */ void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Registers a function that will be called when a plugin is unloaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is unloaded. * * @param func The callback functino. */ void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Finds a plugin with the specified name. * * @param name The plugin name. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_name(const char *name); /** * Finds a plugin with the specified filename. * * @param filename The plugin filename. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_filename(const char *filename); /** * Finds a plugin with the specified plugin ID. * * @param id The plugin ID. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_id(const char *id); /** * Returns a list of all loaded plugins. * * @return A list of all plugins. */ GList *gaim_plugins_get_loaded(void); /** * Returns a list of all plugins, whether loaded or not. * * @return A list of all plugins. */ GList *gaim_plugins_get_all(void); /*@}*/ #endif /* _GAIM_PLUGIN_H_ */