view src/protocols/msn/group.c @ 8442:3d0178c4f390

[gaim-migrate @ 9172] " This is that thing Sean told me to do. Well part of it. We now are careful to send html to gtkimhtml when sending a message, while still sending plain text to those protocols that need it. We send the fancy html on all the signals we emit though. Sean didn't say what to do about those. I figure always sending html on signals sounds good. I'm not sure I like how I did this exactly, especially with respect to whether it's the core or ui's job to make sure the html prpl flag gets honored. But it should be good enough for now. Anyway, this fixes the "sending someone <> on IRC/ICQ/MSN/etc shows up blank on my end!" problem. All prpls need to pass html to the core now, as Sean said in his email. I made msn, and gg comply. IRC was cool enough to already be complying. Jabber is so cool it actually takes html and isn't effected by this. ICQ, OSCAR, Trepia, zephyr, and napster still need to be fixed. (Note that it's not this patch that breaks them, they're already broken in CVS). I think TOC uses html and isn't effected. I'm not bothering with the old ICQ prpl. I'm not sure what's going on in trepia. I'm even less sure what's going on in zephyr. I didn't even check if napster used html or not. For OSCAR, I'm hoping I can get KingAnt to fix it. Normally I'd say, ICQ messages all need gaim_escape_html called on them. But what about receiving an ICQ messagefrom an AIM account, or vise versa?" -- marv yet again (00:48:48) LSchiere: marv: should i apply the patch sean asked for or should i wait for him to look at it? (00:49:17) marv: LSchiere: he talked like I should get it applied by someone not him (00:49:21) LSchiere: kay (00:49:29) marv: he said i knew the appropriate people to talk to (00:50:16) LSchiere: KingAnt: marv is making work for you committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 14 Mar 2004 05:42:56 +0000
parents b7e113a59b51
children 06f57183e29f
line wrap: on
line source

/**
 * @file group.c Group functions
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "group.h"

MsnGroup *
msn_group_new(MsnSession *session, int id, const char *name)
{
	MsnGroup *group;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(id >= 0,         NULL);
	g_return_val_if_fail(name != NULL,    NULL);

	group = msn_groups_find_with_id(session->groups, id);

	if (group == NULL) {
		group = g_new0(MsnGroup, 1);

		group->session = session;
		group->id      = id;
		group->name    = g_strdup(name);
		group->users   = msn_users_new();
	}

	msn_group_ref(group);

	return group;
}

void
msn_group_destroy(MsnGroup *group)
{
	g_return_if_fail(group != NULL);

	if (group->ref_count > 0) {
		msn_group_unref(group);

		return;
	}

	if (group->session != NULL && group->session->groups != NULL)
		msn_groups_remove(group->session->groups, group);

	msn_users_destroy(group->users);

	g_free(group->name);
	g_free(group);
}

MsnGroup *
msn_group_ref(MsnGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	group->ref_count++;

	return group;
}

MsnGroup *
msn_group_unref(MsnGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	if (group->ref_count <= 0)
		return NULL;

	group->ref_count--;

	if (group->ref_count == 0) {
		msn_group_destroy(group);

		return NULL;
	}

	return group;
}

void
msn_group_set_id(MsnGroup *group, int id)
{
	g_return_if_fail(group != NULL);
	g_return_if_fail(id >= 0);

	group->id = id;
}

void
msn_group_set_name(MsnGroup *group, const char *name)
{
	g_return_if_fail(group != NULL);
	g_return_if_fail(name  != NULL);

	if (group->name != NULL)
		g_free(group->name);

	group->name = g_strdup(name);
}

int
msn_group_get_id(const MsnGroup *group)
{
	g_return_val_if_fail(group != NULL, -1);

	return group->id;
}

const char *
msn_group_get_name(const MsnGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	return group->name;
}

void
msn_group_add_user(MsnGroup *group, MsnUser *user)
{
	g_return_if_fail(group != NULL);
	g_return_if_fail(user  != NULL);

	msn_users_add(group->users, user);

	msn_user_ref(user);

	gaim_debug(GAIM_DEBUG_INFO, "msn", "Adding user %s to group %s (%d)\n",
			   msn_user_get_passport(user), msn_group_get_name(group),
			   msn_group_get_id(group));
}

void
msn_group_remove_user(MsnGroup *group, MsnUser *user)
{
	g_return_if_fail(group != NULL);
	g_return_if_fail(user  != NULL);

	msn_users_remove(group->users, user);

	msn_user_unref(user);
}

MsnUsers *
msn_group_get_users(const MsnGroup *group)
{
	g_return_val_if_fail(group != NULL, NULL);

	return group->users;
}


MsnGroups *
msn_groups_new(void)
{
	return g_new0(MsnGroups, 1);
}

void
msn_groups_destroy(MsnGroups *groups)
{
	g_return_if_fail(groups != NULL);

	while (groups->groups != NULL)
		msn_group_destroy(groups->groups->data);

	/* See if we've leaked anybody. */
	while (groups->groups != NULL) {
		gaim_debug(GAIM_DEBUG_WARNING, "msn",
				   "Leaking group %s (id %d)\n",
				   msn_group_get_name(groups->groups->data),
				   msn_group_get_id(groups->groups->data));
	}

	g_free(groups);
}

void
msn_groups_add(MsnGroups *groups, MsnGroup *group)
{
	g_return_if_fail(groups != NULL);
	g_return_if_fail(group != NULL);

	groups->groups = g_list_append(groups->groups, group);

	groups->count++;

	gaim_debug(GAIM_DEBUG_INFO, "msn", "Adding group %s (%d)\n",
			   msn_group_get_name(group), msn_group_get_id(group));
}

void
msn_groups_remove(MsnGroups *groups, MsnGroup *group)
{
	g_return_if_fail(groups != NULL);
	g_return_if_fail(group != NULL);

	gaim_debug(GAIM_DEBUG_INFO, "msn", "Removing group %s (%d)\n",
			   msn_group_get_name(group), msn_group_get_id(group));

	groups->groups = g_list_remove(groups->groups, group);

	groups->count--;
}

size_t
msn_groups_get_count(const MsnGroups *groups)
{
	g_return_val_if_fail(groups != NULL, 0);

	return groups->count;
}

GList *
msn_groups_get_list(const MsnGroups *groups)
{
	g_return_val_if_fail(groups != NULL, NULL);

	return groups->groups;
}

MsnGroup *
msn_groups_find_with_id(MsnGroups *groups, int id)
{
	GList *l;

	g_return_val_if_fail(groups != NULL, NULL);
	g_return_val_if_fail(id >= 0,        NULL);

	for (l = groups->groups; l != NULL; l = l->next) {
		MsnGroup *group = l->data;

		if (group->id == id)
			return group;
	}

	return NULL;
}

MsnGroup *
msn_groups_find_with_name(MsnGroups *groups, const char *name)
{
	GList *l;

	g_return_val_if_fail(groups != NULL, NULL);
	g_return_val_if_fail(name   != NULL, NULL);

	for (l = groups->groups; l != NULL; l = l->next) {
		MsnGroup *group = l->data;

		if (group->name != NULL && !g_ascii_strcasecmp(name, group->name))
			return group;
	}

	return NULL;
}