view doc/connection-signals.dox @ 6793:3d84c933b939

[gaim-migrate @ 7332] Tim Ringenbach (marv_sf) writes: " This makes two things work (on the server side list): 1) Moving buddies between groups. 2) Renaming groups. It doesn't, however, fix the case where Gaim disagrees with the server as to what group a buddy is in. But that doesn't make anything bad happen really, so I'll save it for another patch. And moving the buddy seems get the server and gaim in sync again." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 08 Sep 2003 10:08:39 +0000
parents aca39e77db85
children 8cf53d7a0887
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/** @page connection-signals Connection Signals

 @signals
  @signal signing-on
  @signal signed-on
  @signal signing-off
  @signal signed-off
 @endsignals

 <hr>

 @signaldef signing-on
  @signalproto
void (*signing_on)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection is about to sign on.
  @param gc The connection that is about to sign on.
 @endsignaldef

 @signaldef signed-on
  @signalproto
void (*signed_on)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection has signed on.
  @param gc The connection that has signed on.
 @endsignaldef

 @signaldef signing-off
  @signalproto
void (*signing_off)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection is about to sign off.
  @param gc The connection that is about to sign off.
 @endsignaldef

 @signaldef signed-off
  @signalproto
void (*signed_off)(GaimConnection *gc);
  @endsignalproto
  @signaldesc
   Emitted when a connection has signed off.
  @param gc The connection that has signed off.
 @endsignaldef

 */
// vim: syntax=c tw=75 et