Mercurial > pidgin.yaz
view src/sound.c @ 7714:3d9d3d21e600
[gaim-migrate @ 8359]
I rock so hard! This is just too easy. WYSIWYG foreground and background
colors.
The observant commit watcher will note that I'm not really paying too close
attention to the toolbar UI yet. And as a result, it doesn't really work too
great. The plan is to make the toolbar its own GtkWidget, which will attach
to a GtkIMHtml. The GtkIMHtml will emit signals to it, telling it what state
it should be in, and the toolbar will manipulate the GtkIMHtml accordingly.
This way, anything that has text entry can have a toolbar with which to edit
it.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 03 Dec 2003 04:17:42 +0000 |
parents | feb3d21a7794 |
children | fa6395637e2c |
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/* * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" /* XXX CORE/UI: this goes away when away messages become sane */ #include "gtkinternal.h" #include "ui.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }