view libgaim/plugins/mono/loader/signal-glue.c @ 14581:3ed24586efcb

[gaim-migrate @ 17305] Remove a couple more commented out functions, fix the class we were blessing things into with smiley themes, and add an indentatation level to the bootstrap section of GtkUI.xs (doesn't matter now but bit me during some of my testing). committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 18 Sep 2006 04:26:33 +0000
parents 60b1bc8dbf37
children
line wrap: on
line source

#include "mono-glue.h"
#include "mono-helper.h"
#include "debug.h"
#include "blist.h"
#include "signals.h"
#include "value.h"

typedef struct {
	MonoObject *func;
	char *signal;
	GaimValue **values;
	GaimValue *ret_value;
	int num_vals;
} SignalData;

static GaimCallback get_callback(SignalData *sig_data);

static gpointer dispatch_callback(SignalData *sig_data, int num_vals, ...)
{
	MonoArray *array;
	MonoObject *obj;
	int i;
	gpointer meth_args[1];
	gpointer gaim_obj;
	
	va_list args;
	
	va_start(args, num_vals);
	
	array = mono_array_new(ml_get_domain(), mono_get_object_class(), num_vals);
	
	for (i = 0; i < num_vals; i++) {
		if (gaim_value_get_type(sig_data->values[i]) == GAIM_TYPE_SUBTYPE) {
			gaim_obj = va_arg(args, gpointer);
			obj = ml_object_from_gaim_subtype(gaim_value_get_subtype(sig_data->values[i]), gaim_obj);
			mono_array_set(array, MonoObject*, i, obj);
		} else {
			gaim_obj = va_arg(args, gpointer);
			obj = ml_object_from_gaim_type(gaim_value_get_type(sig_data->values[i]), gaim_obj);
			mono_array_set(array, MonoObject*, i, obj);
		}
	}
	
	va_end(args);
	
	meth_args[0] = array;
	
	return ml_delegate_invoke(sig_data->func, meth_args);	
}

static void cb_void__pointer(void *arg1, void *data)
{
	dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1);	
}

static void cb_void__pointer_pointer_pointer(void *arg1, void *arg2, void *arg3, void *data)
{
	dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1, arg2, arg3);	
}


int gaim_signal_connect_glue(MonoObject* h, MonoObject *plugin, MonoString *signal, MonoObject *func)
{
	char *sig;
	void **instance = NULL;
	SignalData *sig_data;
	GaimMonoPlugin *mplug;
	MonoClass *klass;
		
	sig = mono_string_to_utf8(signal);
	gaim_debug(GAIM_DEBUG_INFO, "mono", "connecting signal: %s\n", sig);
	
	instance = (void*)mono_object_unbox(h);
	
	sig_data = g_new0(SignalData, 1);
	
	sig_data->func = func;
	sig_data->signal = sig;
	
	gaim_signal_get_values(*instance, sig, &sig_data->ret_value, &sig_data->num_vals, &sig_data->values);
	
	klass = mono_object_get_class(plugin);
	
	mplug = ml_find_plugin_by_class(klass);
	
	mplug->signal_data = g_list_append(mplug->signal_data, (gpointer)sig_data);

	return gaim_signal_connect(*instance, sig, (gpointer)klass, get_callback(sig_data), (gpointer)sig_data);
}

static int determine_index(GaimType type)
{
	switch (type) {
		case GAIM_TYPE_SUBTYPE:
		case GAIM_TYPE_STRING:
		case GAIM_TYPE_OBJECT:
		case GAIM_TYPE_POINTER:
		case GAIM_TYPE_BOXED:
			return 1;
		break;
		default:
			return type;
		break;
	}
}

static gpointer callbacks[]= { 
										NULL,
										cb_void__pointer,
										NULL,
										cb_void__pointer_pointer_pointer
									};

static int callbacks_array_size = sizeof(callbacks) / sizeof(GaimCallback);
	

static GaimCallback get_callback(SignalData *sig_data)
{
	int i, index = 0;

	if (sig_data->ret_value == NULL)
		index = 0;
	else
		index = determine_index(gaim_value_get_type(sig_data->ret_value));
	
	for (i = 0; i < sig_data->num_vals; i++) {
		index += determine_index(gaim_value_get_type(sig_data->values[i]));
	}
	
	gaim_debug(GAIM_DEBUG_INFO, "mono", "get_callback index = %d\n", index);
	
	if (index >= callbacks_array_size || callbacks[index] == NULL) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "couldn't find a callback function for signal: %s\n", sig_data->signal);
		return NULL;
	}
	
	gaim_debug(GAIM_DEBUG_MISC, "mono", "using callback at index: %d\n", index);
	return GAIM_CALLBACK(callbacks[index]);
}