view PROGRAMMING_NOTES @ 4159:3f267c74e50a

[gaim-migrate @ 4387] A few days ago I added a feature that sometimes put cool little random characters after people's aim info or away messages. Unfortunately, the world just isn't ready for this feature, so I feel obligated to remove it. I'm sorry. He would have wanted it this way. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 31 Dec 2002 05:24:17 +0000
parents e074172f4a41
children 59ff9d0b7b85
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Notes on keeping GAIM OS independant
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General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)