view gtk/gtkroomlist.c @ 14752:4124030c3f3a

[gaim-migrate @ 17509] Fix the situation (I think it will only happen while shutting down) where GaimBuddy->proto_data could be accessed after it is freed. Specifically, it happened when gtkblist was requesting the emblems from the msn prpl. Big thanks to henningn for noticing the funkiness in valgrind. I discovered that there is no function to retrieve all the buddies for an account (shock, horror) - so I modified gaim_find_buddies() to return all the account buddies if "name" is NULL. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Wed, 18 Oct 2006 03:32:14 +0000
parents bee5661c15cb
children c8957b9c6202
line wrap: on
line source

/**
 * @file gtkroomlist.c GTK+ Room List UI
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"
#include "gtkgaim.h"
#include "gtkutils.h"
#include "gaimstock.h"
#include "debug.h"
#include "account.h"
#include "connection.h"
#include "notify.h"

#include "gtkroomlist.h"

typedef struct _GaimGtkRoomlistDialog {
	GtkWidget *window;
	GtkWidget *account_widget;
	GtkWidget *progress;
	GtkWidget *sw;

	GtkWidget *stop_button;
	GtkWidget *list_button;
	GtkWidget *add_button;
	GtkWidget *join_button;
	GtkWidget *close_button;

	GaimAccount *account;
	GaimRoomlist *roomlist;

	gboolean pg_needs_pulse;
	gboolean pg_to_active;
	guint pg_update_to;
} GaimGtkRoomlistDialog;

typedef struct _GaimGtkRoomlist {
	GaimGtkRoomlistDialog *dialog;
	GtkTreeStore *model;
	GtkWidget *tree;
	GHashTable *cats; /**< Meow. */
	gint num_rooms, total_rooms;
} GaimGtkRoomlist;

enum {
	NAME_COLUMN = 0,
	ROOM_COLUMN,
	NUM_OF_COLUMNS,
};

static GList *roomlists = NULL;

static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
{
	GaimGtkRoomlistDialog *dialog;

	dialog = (GaimGtkRoomlistDialog *) d;

	if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist))
		gaim_roomlist_cancel_get_list(dialog->roomlist);

	if (dialog->roomlist) {
		if (dialog->pg_to_active) {
			gaim_timeout_remove(dialog->pg_update_to);
			dialog->pg_to_active = FALSE;
			/* yes, that's right, unref it twice. */
			gaim_roomlist_unref(dialog->roomlist);
		}
	}

	/* free stuff here */
	if (dialog->roomlist)
		gaim_roomlist_unref(dialog->roomlist);
	g_free(dialog);

	return FALSE;
}

static void dialog_select_account_cb(GObject *w, GaimAccount *account,
                                     GaimGtkRoomlistDialog *dialog)
{
	dialog->account = account;
}

static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimConnection *gc;
	GaimGtkRoomlist *rl;

	gc = gaim_account_get_connection(dialog->account);
	if (!gc)
		return;

	if (dialog->roomlist != NULL) {
		rl = dialog->roomlist->ui_data;
		gtk_widget_destroy(rl->tree);
		gaim_roomlist_unref(dialog->roomlist);
	}

	dialog->roomlist = gaim_roomlist_get_list(gc);
	if (!dialog->roomlist)
		return;
	gaim_roomlist_ref(dialog->roomlist);
	rl = dialog->roomlist->ui_data;
	rl->dialog = dialog;

	if (dialog->account_widget)
		gtk_widget_set_sensitive(dialog->account_widget, FALSE);

	gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree);

	gtk_widget_set_sensitive(dialog->stop_button, TRUE);
	gtk_widget_set_sensitive(dialog->list_button, FALSE);
	gtk_widget_set_sensitive(dialog->add_button, FALSE);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	gaim_roomlist_cancel_get_list(dialog->roomlist);

	if (dialog->account_widget)
		gtk_widget_set_sensitive(dialog->account_widget, TRUE);

	gtk_widget_set_sensitive(dialog->stop_button, FALSE);
	gtk_widget_set_sensitive(dialog->list_button, TRUE);
	gtk_widget_set_sensitive(dialog->add_button, FALSE);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GtkWidget *window = dialog->window;

	delete_win_cb(NULL, NULL, dialog);
	gtk_widget_destroy(window);
}

struct _menu_cb_info {
	GaimRoomlist *list;
	GaimRoomlistRoom *room;
};

static void
selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) {
	GtkTreeIter iter;
	GValue val;
	GaimRoomlistRoom *room;
	static struct _menu_cb_info *info;
	GaimGtkRoomlistDialog *dialog;

	dialog = grl->dialog;

	if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
		val.g_type = 0;
		gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
		room = g_value_get_pointer(&val);
		if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) {
			gtk_widget_set_sensitive(dialog->join_button, FALSE);
			gtk_widget_set_sensitive(dialog->add_button, FALSE);
			return;
		}

		info = g_new0(struct _menu_cb_info, 1);
		info->list = dialog->roomlist;
		info->room = room;

		g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info",
							   info, g_free);
		g_object_set_data(G_OBJECT(dialog->add_button), "room-info", info);

		gtk_widget_set_sensitive(dialog->add_button, TRUE);
		gtk_widget_set_sensitive(dialog->join_button, TRUE);
	} else {
		gtk_widget_set_sensitive(dialog->add_button, FALSE);
		gtk_widget_set_sensitive(dialog->join_button, FALSE);
	}
}

static void do_add_room_cb(GtkWidget *w, struct _menu_cb_info *info)
{
	gaim_blist_request_add_chat(info->list->account, NULL, NULL, info->room->name);
}

static void add_room_to_blist_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimRoomlist *rl = dialog->roomlist;
	GaimGtkRoomlist *grl = rl->ui_data;
	struct _menu_cb_info *info;

	info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");

	if(info != NULL)
		do_add_room_cb(grl->tree, info);
}

static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
{
	gaim_roomlist_room_join(info->list, info->room);
}

static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimRoomlist *rl = dialog->roomlist;
	GaimGtkRoomlist *grl = rl->ui_data;
	struct _menu_cb_info *info;

	info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");

	if(info != NULL)
		do_join_cb(grl->tree, info);
}

static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
                      GaimRoomlist *list)
{
	GaimGtkRoomlist *grl = list->ui_data;
	GtkTreeIter iter;
	GaimRoomlistRoom *room;
	GValue val;
	struct _menu_cb_info info;

	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	val.g_type = 0;
	gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);
	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return;

	info.list = list;
	info.room = room;

	do_join_cb(GTK_WIDGET(tv), &info);
}

static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
{
	GtkTreePath *path;
	GaimGtkRoomlist *grl = list->ui_data;
	GValue val;
	GaimRoomlistRoom *room;
	GtkTreeIter iter;
	GtkWidget *menu;
	static struct _menu_cb_info info; /* XXX? */

	if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
		return FALSE;

	/* Here we figure out which room was clicked */
	if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
		return FALSE;
	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	gtk_tree_path_free(path);
	val.g_type = 0;
	gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);

	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return FALSE;

	info.list = list;
	info.room = room;

	menu = gtk_menu_new();
	gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
		                         G_CALLBACK(do_join_cb), &info, 0, 0, NULL);
	gaim_new_item_from_stock(menu, _("_Add"), GTK_STOCK_ADD,
		                         G_CALLBACK(do_add_room_cb), &info, 0, 0, NULL);

	gtk_widget_show_all(menu);
	gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);

	return FALSE;
}

static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
{
	GaimRoomlist *list = user_data;
	GaimRoomlistRoom *category;
	GValue val;

	val.g_type = 0;
	gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
	category = g_value_get_pointer(&val);

	if (!category->expanded_once) {
		gaim_roomlist_expand_category(list, category);
		category->expanded_once = TRUE;
	}
}

static gboolean account_filter_func(GaimAccount *account)
{
	GaimConnection *gc = gaim_account_get_connection(account);
	GaimPluginProtocolInfo *prpl_info = NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	return (prpl_info->roomlist_get_list != NULL);
}

gboolean
gaim_gtk_roomlist_is_showable()
{
	GList *c;
	GaimConnection *gc;

	for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
		gc = c->data;

		if (account_filter_func(gaim_connection_get_account(gc)))
			return TRUE;
	}

	return FALSE;
}

static GaimGtkRoomlistDialog *
gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
{
	GaimGtkRoomlistDialog *dialog;
	GtkWidget *window;
	GtkWidget *vbox;
	GtkWidget *vbox2;
	GtkWidget *account_hbox;
	GtkWidget *bbox;
	GtkWidget *label;

	dialog = g_new0(GaimGtkRoomlistDialog, 1);
	dialog->account = account;

	/* Create the window. */
	dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_role(GTK_WINDOW(window), "room list");
	gtk_window_set_title(GTK_WINDOW(window), _("Room List"));

	gtk_container_set_border_width(GTK_CONTAINER(window), GAIM_HIG_BORDER);

	g_signal_connect(G_OBJECT(window), "delete_event",
					 G_CALLBACK(delete_win_cb), dialog);

	/* Create the parent vbox for everything. */
	vbox = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
	gtk_container_add(GTK_CONTAINER(window), vbox);
	gtk_widget_show(vbox);

	vbox2 = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
	gtk_container_add(GTK_CONTAINER(vbox), vbox2);
	gtk_widget_show(vbox2);

	/* accounts dropdown list */
	account_hbox = gtk_hbox_new(FALSE, GAIM_HIG_BOX_SPACE);
	gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0);
	gtk_widget_show(account_hbox);

	label = gtk_label_new(NULL);
	gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0);
	gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
	gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
	gtk_widget_show(label);

	dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE,
	                         G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog);

	if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */
		dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget);

	gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
	gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
	gtk_widget_show(dialog->account_widget);

	/* scrolled window */
	dialog->sw = gtk_scrolled_window_new(NULL, NULL);
	gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
	                                    GTK_SHADOW_IN);
	gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
	                               GTK_POLICY_AUTOMATIC,
	                               GTK_POLICY_AUTOMATIC);
	gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0);
	gtk_widget_set_size_request(dialog->sw, -1, 250);
	gtk_widget_show(dialog->sw);

	/* progress bar */
	dialog->progress = gtk_progress_bar_new();
	gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
	gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0);
	gtk_widget_show(dialog->progress);

	/* button box */
	bbox = gtk_hbutton_box_new();
	gtk_box_set_spacing(GTK_BOX(bbox), GAIM_HIG_BOX_SPACE);
	gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
	gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0);
	gtk_widget_show(bbox);

	/* stop button */
	dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->stop_button), "clicked",
	                 G_CALLBACK(stop_button_cb), dialog);
	gtk_widget_set_sensitive(dialog->stop_button, FALSE);
	gtk_widget_show(dialog->stop_button);

	/* list button */
	dialog->list_button = gaim_pixbuf_button_from_stock(_("_Get List"), GTK_STOCK_REFRESH,
	                                                    GAIM_BUTTON_HORIZONTAL);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->list_button), "clicked",
	                 G_CALLBACK(list_button_cb), dialog);
	gtk_widget_show(dialog->list_button);

	/* add button */
	dialog->add_button = gaim_pixbuf_button_from_stock(_("_Add Chat"), GTK_STOCK_ADD,
	                                                    GAIM_BUTTON_HORIZONTAL);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->add_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->add_button), "clicked",
	                 G_CALLBACK(add_room_to_blist_cb), dialog);
	gtk_widget_set_sensitive(dialog->add_button, FALSE);
	gtk_widget_show(dialog->add_button);

	/* join button */
	dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT,
	                                                    GAIM_BUTTON_HORIZONTAL);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->join_button), "clicked",
					 G_CALLBACK(join_button_cb), dialog);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
	gtk_widget_show(dialog->join_button);

	/* close button */
	dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->close_button), "clicked",
					 G_CALLBACK(close_button_cb), dialog);
	gtk_widget_show(dialog->close_button);

	/* show the dialog window and return the dialog */
	gtk_widget_show(dialog->window);

	return dialog;
}

void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account)
{
	GaimGtkRoomlistDialog *dialog;

	dialog = gaim_gtk_roomlist_dialog_new_with_account(account);
	if (!dialog)
		return;

	list_button_cb(GTK_BUTTON(dialog->list_button), dialog);
}

void gaim_gtk_roomlist_dialog_show(void)
{
	gaim_gtk_roomlist_dialog_new_with_account(NULL);
}

static void gaim_gtk_roomlist_new(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	rl = g_new0(GaimGtkRoomlist, 1);

	list->ui_data = rl;

	rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);

	roomlists = g_list_append(roomlists, list);
}

static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
                                   GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
{
	gchar buf[16];
	int myint;

	gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);

	if (myint)
		g_snprintf(buf, sizeof(buf), "%d", myint);
	else
		buf[0] = '\0';

	g_object_set(renderer, "text", buf, NULL);
}

/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
   infinity-0. you can still click again to reverse it on any of them. */
static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
	int c, d;

	c = d = 0;

	gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
	gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);

	if (c == d)
		return 0;
	else if (c > d)
		return -1;
	else
		return 1;
}

static gboolean
_search_func(GtkTreeModel *model, gint column, const gchar *key, GtkTreeIter *iter, gpointer search_data)
{
	gboolean result;
	gchar *name, *fold, *fkey;

	gtk_tree_model_get(model, iter, column, &name, -1);
	fold = g_utf8_casefold(name, -1);
	fkey = g_utf8_casefold(key, -1);

	result = (g_strstr_len(fold, strlen(fold), fkey) == NULL);

	g_free(fold);
	g_free(fkey);
	g_free(name);

	return result;
}

static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
	GaimGtkRoomlist *grl = list->ui_data;
	gint columns = NUM_OF_COLUMNS;
	int j;
	GtkTreeStore *model;
	GtkWidget *tree;
	GtkCellRenderer *renderer;
	GtkTreeViewColumn *column;
	GtkTreeSelection *selection;
	GList *l;
	GType *types;

	g_return_if_fail(grl != NULL);

	columns += g_list_length(fields);
	types = g_new(GType, columns);

	types[NAME_COLUMN] = G_TYPE_STRING;
	types[ROOM_COLUMN] = G_TYPE_POINTER;

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		switch (f->type) {
		case GAIM_ROOMLIST_FIELD_BOOL:
			types[j] = G_TYPE_BOOLEAN;
			break;
		case GAIM_ROOMLIST_FIELD_INT:
			types[j] = G_TYPE_INT;
			break;
		case GAIM_ROOMLIST_FIELD_STRING:
			types[j] = G_TYPE_STRING;
			break;
		}
	}

	model = gtk_tree_store_newv(columns, types);
	g_free(types);

	tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
	gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);

	selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree));
	g_signal_connect(G_OBJECT(selection), "changed",
					 G_CALLBACK(selection_changed_cb), grl);

	g_object_unref(model);

	grl->model = model;
	grl->tree = tree;
	gtk_widget_show(grl->tree);

	renderer = gtk_cell_renderer_text_new();
	column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
				"text", NAME_COLUMN, NULL);
	gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
	                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
	gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
	gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		if (f->hidden)
			continue;

		renderer = gtk_cell_renderer_text_new();
		column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
		                                                  "text", j, NULL);
		gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
		                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
		gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
		gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		if (f->type == GAIM_ROOMLIST_FIELD_INT) {
			gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
			                                        GINT_TO_POINTER(j), NULL);
			gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
			                                GINT_TO_POINTER(j), NULL);
		}
		gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
	}

	g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);

	/* Enable CTRL+F searching */
	gtk_tree_view_set_search_column(GTK_TREE_VIEW(tree), NAME_COLUMN);
	gtk_tree_view_set_search_equal_func(GTK_TREE_VIEW(tree), _search_func, NULL, NULL);

}

static gboolean gaim_gtk_progress_bar_pulse(gpointer data)
{
	GaimRoomlist *list = data;
	GaimGtkRoomlist *rl = list->ui_data;

	if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) {
		if (rl && rl->dialog)
			rl->dialog->pg_to_active = FALSE;
		gaim_roomlist_unref(list);
		return FALSE;
	}

	gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
	rl->dialog->pg_needs_pulse = FALSE;
	return TRUE;
}

static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	GaimGtkRoomlist *rl = list->ui_data;
	GtkTreeRowReference *rr, *parentrr = NULL;
	GtkTreePath *path;
	GtkTreeIter iter, parent, child;
	GList *l, *k;
	int j;
	gboolean append = TRUE;

	rl->total_rooms++;
	if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
		rl->num_rooms++;

	if (rl->dialog) {
		if (!rl->dialog->pg_to_active) {
			rl->dialog->pg_to_active = TRUE;
			gaim_roomlist_ref(list);
			rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list);
			gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
		} else {
			rl->dialog->pg_needs_pulse = TRUE;
		}
	}
	if (room->parent) {
		parentrr = g_hash_table_lookup(rl->cats, room->parent);
		path = gtk_tree_row_reference_get_path(parentrr);
		if (path) {
			GaimRoomlistRoom *tmproom = NULL;

			gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
			gtk_tree_path_free(path);

			if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
				gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
				if (!tmproom)
					append = FALSE;
			}
		}
	}

	if (append)
		gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
	else
		iter = child;

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
		gtk_tree_store_append(rl->model, &child, &iter);

	path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) {
		rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
		g_hash_table_insert(rl->cats, room, rr);
	}

	gtk_tree_path_free(path);

	gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
	gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);

	for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
		GaimRoomlistField *f = k->data;
		if (f->hidden)
			continue;
		gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
	}
}

static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
{
	GaimGtkRoomlist *rl = list->ui_data;

	if (!rl || !rl->dialog)
		return;

	if (flag) {
		if (rl->dialog->account_widget)
			gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE);
		gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE);
		gtk_widget_set_sensitive(rl->dialog->list_button, FALSE);
	} else {
		rl->dialog->pg_needs_pulse = FALSE;
		gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
		if (rl->dialog->account_widget)
			gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE);
		gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE);
		gtk_widget_set_sensitive(rl->dialog->list_button, TRUE);
	}
}

static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	roomlists = g_list_remove(roomlists, list);

	rl = list->ui_data;

	g_return_if_fail(rl != NULL);

	g_hash_table_destroy(rl->cats);
	g_free(rl);
	list->ui_data = NULL;
}

static GaimRoomlistUiOps ops = {
	gaim_gtk_roomlist_dialog_show_with_account,
	gaim_gtk_roomlist_new,
	gaim_gtk_roomlist_set_fields,
	gaim_gtk_roomlist_add_room,
	gaim_gtk_roomlist_in_progress,
	gaim_gtk_roomlist_destroy
};


void gaim_gtk_roomlist_init(void)
{
	gaim_roomlist_set_ui_ops(&ops);
}