view doc/plugin-ids.dox @ 13664:4132d997ccec

[gaim-migrate @ 16066] Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually contains an IP address TLV before attempting to use it. This avoids a crash when the server sends us an abnormal channel 2 ICBM. I'm not sure if that ever happens. Fix Coverity CID 204: Don't attempt to send data over a FLAP BOS connection that doesn't exist. This should never happen because the account should get disconnected first. Fix Coverity CID 205: Don't check that a variable 'od' which we know is valid is not equal to NULL in aim_search_address() in family_userlookup.c Fix Coverity CID 206: Don't check that the variable 'od' which we know is valid is not equal to NULL in aim_chat_join() in family_oservice.c Fix Coverity CID 207: I neglected to remove a "return;" line from aim_admin_setnick() in family_admin.c which caused setting your AIM screen name formatting to not work. Fix Coverity CID 208: Remove a duplicate call to gaim_connection_get_account() in peer_connection_propose() in peer.c. Fix Coverity CID 209: Remove the unused variable "username" from incomingim_chan2() in oscar.c. Fix Coverity CID 210: Remove the unused variable "account" from peer_connection_listen_cb() in peer.c. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Apr 2006 04:45:06 +0000
parents 3c3039aa7259
children cf3eb9f311b2
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/** @page plugin-ids Plugin IDs

 @section Introduction
  Every plugin contains a unique identifier to prevent duplicate plugin
  loading and conflicts. This, which will be called a plugin ID from here
  on, must follow a specific format. This format categorizes a plugin and
  makes duplicate IDs unlikely.


 @section Format
  The basic format of a plugin ID is as follows:

  <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>

  The @em type indicator specifies the type of plugin. This must be one
  of the following:

    - core      - Core plugin, capable of being loaded in any program using
                  libgaim. It must not use any UI-specific code.
    - prpl      - Protocol plugin, providing additional protocols to
                  connect to.
    - lopl      - Loader plugin, which loads scripts as plugins (like Perl
                  or TCL).
    - gtk       - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
                  window toolkit code (such as X11 or Win32).
    - gtk-x11   - GTK+ 2.x plugin using X11 code.
    - gtk-win32 - GTK+ 2.x plugin using Win32 code.
    - qpe       - Gaim for Qtopia plugin.

  The @em username must be a unique identifier for that person. It
  @em should be your Gaim website user ID
  (registered <a href="http://gaim.sourceforge.net/register.php">here</a>).
  If for some reason you cannot register there (it shouldn't be a
  problem!), you can use your SourceForge ID. Do @em not leave this field
  blank.

  The @em pluginname is the name of your plugin. It can be whatever you like,
  though it's common to keep it all lowercase. Do not use spaces! If you
  want a space, use a '-'. Please do not put a version indicator in the ID.
  The GaimPlugin structure already has a field for this.


 @section plugin-db Plugin Database
  Although it doesn't exist yet, in time there will be a plugin database
  on the Gaim website, where users can download and install new plugins.
  Plugins will be accessed by your plugin ID, which is one reason why it
  must be unique. 

 */

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