Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 13664:4132d997ccec
[gaim-migrate @ 16066]
Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually
contains an IP address TLV before attempting to use it. This
avoids a crash when the server sends us an abnormal channel 2
ICBM. I'm not sure if that ever happens.
Fix Coverity CID 204: Don't attempt to send data over a FLAP
BOS connection that doesn't exist. This should never happen
because the account should get disconnected first.
Fix Coverity CID 205: Don't check that a variable 'od' which
we know is valid is not equal to NULL in aim_search_address()
in family_userlookup.c
Fix Coverity CID 206: Don't check that the variable 'od' which
we know is valid is not equal to NULL in aim_chat_join() in
family_oservice.c
Fix Coverity CID 207: I neglected to remove a "return;" line from
aim_admin_setnick() in family_admin.c which caused setting your
AIM screen name formatting to not work.
Fix Coverity CID 208: Remove a duplicate call to
gaim_connection_get_account() in peer_connection_propose() in peer.c.
Fix Coverity CID 209: Remove the unused variable "username" from
incomingim_chan2() in oscar.c.
Fix Coverity CID 210: Remove the unused variable "account"
from peer_connection_listen_cb() in peer.c.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Apr 2006 04:45:06 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et